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Posted
over 17 years
ago
by
thilo
Finally, after the merger of the separate codepaths for different operating systems to use SDL, one of the longest outstanding bugs on our bugtracker could be resolved. The latest version in our subversion repository supports the upcoming internet
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Posted
over 17 years
ago
by
zachary
One of my favorite gaming communities has always been the Shacker community. Recently their “Visceral Monkey” started the “ShackQuakeLive” site for playing quake3 and related mods, go check it out and then join their server to kick some shacker asses.
Their server is even set up for http downloading, one of my favorite ioquake3 features.
Enjoy.
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Posted
almost 18 years
ago
by
zachary
Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break):
Hi everyone!
I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3
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Posted
almost 18 years
ago
by
tjw
We have done quite a bit of work towards unraveling mysteries presented by the recent Xcode (2.5 and 3.0) and Mac OS X (10.5) releases. Here is the rundown of the current state of things. If you want maximum compatibility in the Universal Binary you create, your build system needs to meet the [...]
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Posted
almost 18 years
ago
by
zachary
Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.
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Posted
almost 18 years
ago
by
zachary
I just committed a patch to SVN from Hobbes for Slackware SlackBuild support, thank you Hobbes!
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Posted
almost 18 years
ago
by
zachary
The Urban Terror team have released version 4.1 of their stand-alone game based on ioquake3!
Go get it!
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Posted
almost 18 years
ago
by
zachary
With the World of Padman patch, Thilo has also updated ioquake3 SVN to compile on Mac OS X 10.5!
Revision 1238 also adds dedicated server support for OS X.
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Posted
about 18 years
ago
by
zachary
The World of Padman team have released version 1.2 of their stand-alone game using the ioquake3 engine. Head over to their site to check it out for Windows and Linux, a Mac version is forthcoming.
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Posted
about 18 years
ago
by
zachary
As blue notes, today is Quake 3’s 8th birthday!
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