2
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 28, 2024 — May 28, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Make way for new thrust of HouseBot development More... over 16 years ago
A minimal komi gtp command implementation. Just enough to be of use in the loadSgf method but not really allowing to set the komi to anything but 7.5 (as before).
Urban Hafner
as urbanhafner
More... over 16 years ago
SGF unit test no longer leaves lots of threads lying around. (Functions operating on 'mT' were being done in the wrong thread, and quit therefore wasn't working properly) More... over 16 years ago
Also ignore *.log files
Urban Hafner
as urbanhafner
More... over 16 years ago
Implemented B, W, AB, and AW and wrote initial tests
Urban Hafner
as urbanhafner
More... over 16 years ago
Avoid situation where search agent is not alive (AKA, was told to shut down), yet is waiting for more commands More... over 16 years ago
* Implemented and tested playing a black move from an SGF file
Urban Hafner
as urbanhafner
More... over 16 years ago
Use playerAction instead of goAction
Urban Hafner
as urbanhafner
More... over 16 years ago
SGF to GTP move conversion
Urban Hafner
as urbanhafner
More... over 16 years ago
loadSgf is now the method used for GTP and _loadSgf the internal one (also for testing). The delegate didn't work (it segfaulted).
Urban Hafner
as urbanhafner
More... over 16 years ago
First test case for loadsgf (and passing implementation thereof)
Urban Hafner
as urbanhafner
More... over 16 years ago
Fixed eye point detection More... over 16 years ago
Made goGameDefinition.toString() more readable
Urban Hafner
as urbanhafner
More... over 16 years ago
* Implemented the showboard GTP command
Urban Hafner
as urbanhafner
More... over 16 years ago
Basic diagonal tracking (A precursor to 3x3 patterns). 8% slowdown More... over 16 years ago
Replaced simple properties with raw member variables. 10% speedup More... over 16 years ago
Short circuit solution status calculations for the common cases More... over 16 years ago
Avoid useless struct copies of goGameStateAtPosition. 4% speed up More... over 16 years ago
What do you know, my computer hates long division too! 5% speedup More... over 16 years ago
Removed use of dynamic array in RAVE simulations. 15% speedup More... over 16 years ago
Fixed overflow bug with integer arithmetic and got % of runtime down for confidenceBound and mean functions. More... over 16 years ago
2% speedup through faster confidence bound calculations More... over 16 years ago
Finally... the compiler workaround to let HouseBot compile with dmd again More... over 16 years ago
Removed trait code from tangoBind.d and used Tango's instead More... over 16 years ago
One step closer to having dmd support again (dmd currently segfaults but no longer issues warnings) More... over 16 years ago
Foundation for random weighted moves (more to come). More... almost 17 years ago
Converted uct to use monte carlo player More... almost 17 years ago
Moved the common logging to tango.util.log. Default log level is now higher and logging goes to housebot.log. This includes new output for time control which is intended for future plotting of time tracking. More... almost 17 years ago
Set default search mode to UCT+RAVE since it is much stronger More... almost 17 years ago
First idea for an implementation of the loadSgf command
Urban Hafner
as urbanhafner
More... almost 17 years ago