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Inactive
Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 14 hours
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 5 of 61
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Remove reference to flash.geom.Matrix where possible
Matt Tuttle
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over 6 years ago
Merge pull request #530 from MattTuttle/math-rectangle
Matt Tuttle
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over 6 years ago
Adding structInit metadata
Matt Tuttle
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over 6 years ago
Adding unit testing for Rectangle and fixing a few bugs
Matt Tuttle
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over 6 years ago
Adding Rectangle math class
Matt Tuttle
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over 6 years ago
Merge pull request #524 from MattTuttle/point-to-vector2
Matt Tuttle
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over 6 years ago
Merge pull request #525 from matrefeytontias/shaderAttribs
Matt Tuttle
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over 6 years ago
fixed styling conflicts
anoynmous
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over 6 years ago
Fixed implementation
anoynmous
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over 6 years ago
Removed useless arguments
Matrefeytontias
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over 6 years ago
fixed style discrepency
anoynmous
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over 6 years ago
Fixed setHitboxTo for HTML5
anoynmous
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over 6 years ago
Moved vertex attrib handling in triangle array construction
Matrefeytontias
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over 6 years ago
Fixed crash when vertex attributes are declared but not used
Matrefeytontias
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over 6 years ago
Fixed texture shader creation from asset
MATT-TEMP
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over 6 years ago
Code climate fixes
MATT-TEMP
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over 6 years ago
Changing flash.geom.Point references to haxepunk.math.Vector2
Matt Tuttle
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over 6 years ago
Started work on custom vertex attributes
MATT-TEMP
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over 6 years ago
Clarified "layer" definition (#522)
Abrahim
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over 6 years ago
BunnyMark OverlayText Fix (#523)
Abrahim
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over 6 years ago
Merge pull request #520 from MattTuttle/render-cleanup
Matt Tuttle
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over 6 years ago
CodeClimate fixes
Matt Tuttle
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over 6 years ago
Fixing javascript rendering
Matt Tuttle
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over 6 years ago
Fixing color for neko target
Matt Tuttle
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over 6 years ago
Moving bind buffer code
Matt Tuttle
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over 6 years ago
RenderBuffer has been optimized to prepare data different depending on what the shader supports
Matt Tuttle
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over 6 years ago
Moving minOf3 to MathUtil and using conditional vs method call because hxcpp doesn't use std::min and std::max
Matt Tuttle
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over 6 years ago
More tweaks to improve performance.
Matt Tuttle
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over 6 years ago
Decoupling render() from onEnterFrame
Matt Tuttle
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over 6 years ago
Moving EngineRenderer code to Engine. Added an iterator for DrawCommandBatch to hide linked list from for loops.
Matt Tuttle
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over 6 years ago
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