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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 14 hours ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove reference to flash.geom.Matrix where possible More... over 6 years ago
Merge pull request #530 from MattTuttle/math-rectangle More... over 6 years ago
Adding structInit metadata More... over 6 years ago
Adding unit testing for Rectangle and fixing a few bugs More... over 6 years ago
Adding Rectangle math class More... over 6 years ago
Merge pull request #524 from MattTuttle/point-to-vector2 More... over 6 years ago
Merge pull request #525 from matrefeytontias/shaderAttribs More... over 6 years ago
fixed styling conflicts More... over 6 years ago
Fixed implementation More... over 6 years ago
Removed useless arguments More... over 6 years ago
fixed style discrepency More... over 6 years ago
Fixed setHitboxTo for HTML5 More... over 6 years ago
Moved vertex attrib handling in triangle array construction More... over 6 years ago
Fixed crash when vertex attributes are declared but not used More... over 6 years ago
Fixed texture shader creation from asset More... over 6 years ago
Code climate fixes More... over 6 years ago
Changing flash.geom.Point references to haxepunk.math.Vector2 More... over 6 years ago
Started work on custom vertex attributes More... over 6 years ago
Clarified "layer" definition (#522) More... over 6 years ago
BunnyMark OverlayText Fix (#523) More... over 6 years ago
Merge pull request #520 from MattTuttle/render-cleanup More... over 6 years ago
CodeClimate fixes More... over 6 years ago
Fixing javascript rendering More... over 6 years ago
Fixing color for neko target More... over 6 years ago
Moving bind buffer code More... over 6 years ago
RenderBuffer has been optimized to prepare data different depending on what the shader supports More... over 6 years ago
Moving minOf3 to MathUtil and using conditional vs method call because hxcpp doesn't use std::min and std::max More... over 6 years ago
More tweaks to improve performance. More... over 6 years ago
Decoupling render() from onEnterFrame More... over 6 years ago
Moving EngineRenderer code to Engine. Added an iterator for DrawCommandBatch to hide linked list from for loops. More... over 6 years ago