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Inactive
Commits
: Listings
Analyzed
about 16 hours
ago. based on code collected
about 16 hours
ago.
Nov 09, 2024 — Nov 09, 2025
Showing page 4 of 6
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
working climb logic (2d)
timeinvariant
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over 11 years ago
change performance debug meters
timeinvariant
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over 11 years ago
monster climbing algorithm 2D visualization
timeinvariant
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over 11 years ago
fix item pickup check bug; fix door usable bug; add switch block function
timeinvariant
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over 11 years ago
slightly improve shotgun accuracy; only pickup ammo and medkits if not already full
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over 11 years ago
add new level
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over 11 years ago
build 5
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over 11 years ago
credits panel redesign
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over 11 years ago
ranged mob sound tweaks
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over 11 years ago
monster ranged attack charge up animation
timeinvariant
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over 11 years ago
ranged monster movement pattern; rotate monster toward target upon death
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over 11 years ago
voxel editor flip vertically button
timeinvariant
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over 11 years ago
fix door usable bug
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over 11 years ago
add ranged mob (eye)
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over 11 years ago
update readme
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over 11 years ago
alpha build 4
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over 11 years ago
win screen
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over 11 years ago
onPlayerOpenDoor script event; script secrets found tracking
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over 11 years ago
remove unused code: DemoRecorder, TVStation, lightmap handling; assign TVScreen texture in map editor
timeinvariant
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over 11 years ago
trigger change event on hitting enter key in input type=text
timeinvariant
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over 11 years ago
monster initial rotation
timeinvariant
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over 11 years ago
update readme
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over 11 years ago
alpha build 3
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over 11 years ago
add cheats panel to menu
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over 11 years ago
integrate regions to improve AIManager performance
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over 11 years ago
region calculation
timeinvariant
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over 11 years ago
better centroid function
timeinvariant
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over 11 years ago
add jshint config file; fix some errors
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over 11 years ago
map graph visualization
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over 11 years ago
attempt to fix tween memory leak
timeinvariant
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over 11 years ago
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