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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 20 hours
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 213
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Added Vector2#smoothDamp
Stefan Hedman
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almost 8 years ago
have to use a pseudo vector object because vector3 and vector2 cannot depend on each other.
Stefan Hedman
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almost 8 years ago
initial work on smoothDamp
Stefan Hedman
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almost 8 years ago
Added useCapture, stopPropagation and preventDefault parameters to DomEventAction.
Stefan Hedman
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almost 8 years ago
fixed typo in Texture.js
Stefan Hedman
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almost 8 years ago
Some more fixes for the scene handler: only remove an entity from the world if it doesn't have a parent.
Hugo Campos
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almost 8 years ago
fixed misspelled ctx.preventScroll in OrbitCamControlScript
Stefan Hedman
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almost 8 years ago
Fix sprite animation action in the case when the number of sprites in X/Y direction is 1
Stefan Hedman
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almost 8 years ago
Use recordsPath in webpack, to make module entry points stable.
Stefan Hedman
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almost 8 years ago
prevent scroll in OrbitCamControlScript
Stefan Hedman
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almost 8 years ago
bump package.json, update changelog
Stefan Hedman
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almost 8 years ago
Merge pull request #37 from GooTechnologies/fix-html
Hugo Campos
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almost 8 years ago
Fix style updates in the html handler.
Hugo Campos
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almost 8 years ago
Cleanup the scene handler a bit and properly add and remove entities from the world.
Hugo Campos
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almost 8 years ago
fix for particle fog
Stefan Hedman
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almost 8 years ago
add fog to particles
Stefan Hedman
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almost 8 years ago
bump version, update CHANGES
Stefan Hedman
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almost 8 years ago
remove some debug things
Stefan Hedman
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almost 8 years ago
SkeletonPose fixes. Still borked :(
Stefan Hedman
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almost 8 years ago
initial work
Stefan Hedman
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almost 8 years ago
safe up the animation update
Stefan Hedman
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almost 8 years ago
allow for meshData-less entity when precompiling shaders.
Stefan Hedman
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almost 8 years ago
fixwed missing .autoCompute rename
Stefan Hedman
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almost 8 years ago
renamed MeshDataComponent#autoCompute -> #modelBoundDirty
Stefan Hedman
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almost 8 years ago
reset the bounding volumes if there is no mesh
Stefan Hedman
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almost 8 years ago
remove mesh if none is specified in the meshData config.
Stefan Hedman
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almost 8 years ago
added clone entity example code
Stefan Hedman
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almost 8 years ago
Don't set top and left styles unless the HTML component is using the transform.
Hugo Campos
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almost 8 years ago
bump package.json
Stefan Hedman
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almost 8 years ago
Update README.md
Stefan Hedman
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almost 8 years ago
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