1
I Use This!
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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Vector2#smoothDamp More... almost 8 years ago
have to use a pseudo vector object because vector3 and vector2 cannot depend on each other. More... almost 8 years ago
initial work on smoothDamp More... almost 8 years ago
Added useCapture, stopPropagation and preventDefault parameters to DomEventAction. More... almost 8 years ago
fixed typo in Texture.js More... almost 8 years ago
Some more fixes for the scene handler: only remove an entity from the world if it doesn't have a parent. More... almost 8 years ago
fixed misspelled ctx.preventScroll in OrbitCamControlScript More... almost 8 years ago
Fix sprite animation action in the case when the number of sprites in X/Y direction is 1 More... almost 8 years ago
Use recordsPath in webpack, to make module entry points stable. More... almost 8 years ago
prevent scroll in OrbitCamControlScript More... almost 8 years ago
bump package.json, update changelog More... almost 8 years ago
Merge pull request #37 from GooTechnologies/fix-html More... almost 8 years ago
Fix style updates in the html handler. More... almost 8 years ago
Cleanup the scene handler a bit and properly add and remove entities from the world. More... almost 8 years ago
fix for particle fog More... almost 8 years ago
add fog to particles More... almost 8 years ago
bump version, update CHANGES More... almost 8 years ago
remove some debug things More... almost 8 years ago
SkeletonPose fixes. Still borked :( More... almost 8 years ago
initial work More... almost 8 years ago
safe up the animation update More... almost 8 years ago
allow for meshData-less entity when precompiling shaders. More... almost 8 years ago
fixwed missing .autoCompute rename More... almost 8 years ago
renamed MeshDataComponent#autoCompute -> #modelBoundDirty More... almost 8 years ago
reset the bounding volumes if there is no mesh More... almost 8 years ago
remove mesh if none is specified in the meshData config. More... almost 8 years ago
added clone entity example code More... almost 8 years ago
Don't set top and left styles unless the HTML component is using the transform. More... almost 8 years ago
bump package.json More... almost 8 years ago
Update README.md More... almost 8 years ago