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Analyzed 1 day ago. based on code collected 1 day ago.
Posted almost 14 years ago by bwy
A rendering of Perlin noise clouds in Gnash 0.8.10dev. See also the SWF with source code, or a moving version.
Posted almost 14 years ago by bwy
My graphic design skills are poor, a fact all the more frustrating because I have a good enough eye to recognize when something looks bad, but not the aptitude to improve it. Unlike less restrained people, I haven't inflicted the unreadable crimes ... [More] of Word Art on my fellow humans since I was a teenager (though as previous work on implementing gradients for the MovieClip drawing API shows, when you have an excuse, playing with garish gradients is still fun!). But along with other design-incompetents, I'm fascinated by adventurous graphics and patterns. read more [Less]
Posted almost 14 years ago by bwy
My graphic design skills are poor, a fact all the more frustrating because I have a good enough eye to recognize when something looks bad, but not the aptitude to improve it. Unlike less restrained people, I haven't inflicted the unreadable crimes ... [More] of Word Art on my fellow humans since I was a teenager (though as previous work on implementing gradients for the MovieClip drawing API shows, when you have an excuse, playing with garish gradients is still fun!). But along with other design-incompetents, I'm fascinated by adventurous graphics and patterns. read more [Less]
Posted almost 14 years ago by bwy
I am bad at drawing and painting. My graphic design skills are poor, which is all the more frustrating because I have a good enough eye to recognize when something looks bad, but not the aptitude to improve it. read more
Posted almost 14 years ago by bwy
A screenshot of Gnash demonstrating the BitmapData.perlinNoise() function, new in the development sources. See the SWF in action. If you have Gnash and can't see it, you need a newer version!
Posted almost 14 years ago by bwy
A screenshot of Gnash 0.8.10dev demonstrating the BitmapData.perlinNoise() function, new in the development sources. See the SWF in action. If you have Gnash and can't see it, you need a newer version!
Posted almost 14 years ago by bwy
A screenshot of Gnash 0.8.10dev demonstrating the BitmapData.perlinNoise() function, new in the development sources. See the SWF in action. If you have Gnash and can't see it, you need a newer version!
Posted about 14 years ago by bwy
Milk Quest playing in Gnash 0.8.10dev.
Posted about 14 years ago by bwy
Milk Quest playing in Gnash 0.8.10dev.
Posted about 14 years ago by bwy
As well as many stability fixes, Gnash 0.8.9 brought improvements in sound playback, gradient rendering, RTMP remoting support, and implementation of important parts of the BitmapData class. For the next version, provisionally 0.8.10, there are ... [More] already some exciting new improvements in the development repository: the Qt4 GUI supports clipboard setting and mouse wheel input, the BitmapData implementation is optimized and extended, and the XML class is finally fully implemented. read more [Less]