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I Use This!
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Commits : Listings

Analyzed about 12 hours ago. based on code collected 1 day ago.
May 20, 2023 — May 20, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Now optimizes the collision hulls More... almost 12 years ago
Fixed the object sleeping with fluids More... almost 12 years ago
Implemented CreateDebugMesh and DestroyDebugMesh (vcollide_wireframe works now) More... almost 12 years ago
Implemented DestroyAllCollisionSets More... almost 12 years ago
Misc changes. More... about 12 years ago
Made fluid controllers implement IController (buoyancy refused to work if i used m_controllers for them however, no idea why) More... about 12 years ago
Crap, merge attempt, hope I did this right More... about 12 years ago
Gah I have to commit these More... about 12 years ago
Fully implemented VCollideLoad, some weirdness but vphysics_valve.dll is no longer required More... about 12 years ago
Changed some conversion functions in response to findings from the test program. More... about 12 years ago
Reorganizing. Added a test application to test the accuracy of some of the conversion functions. More... about 12 years ago
bah More... about 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics More... about 12 years ago
Removed the ragdoll constraint until I implement it properly More... about 12 years ago
More tinkering with player controllers, nothing has improved. More... about 12 years ago
Attempt at fixing matrix functions, and shadowcontroller crashfix More... about 12 years ago
A start for ragdolls More... about 12 years ago
Fluid lag fix More... about 12 years ago
Whoops, an error More... about 12 years ago
Better buoyancy More... about 12 years ago
Buoyancy More... about 12 years ago
Merge branch 'master' of https://github.com/Jcw87/Gmod-vphysics More... about 12 years ago
Length constraints! (ropes) More... about 12 years ago
Improved gravity gun pickup. Not quite right yet, but at least it doesn't fling props out of the map now. More... about 12 years ago
Actually that last commit broke the AABB's More... about 12 years ago
Fixed AABB's More... about 12 years ago
Did some heavy shadow controller work, physgun now usable More... about 12 years ago
Filled out some function More... about 12 years ago
Small fix for ballsockets More... about 12 years ago
Fixed motion controller calculations to incorporate timestep. Added CPhysicsObject::GetShadowPosition More... about 12 years ago