30
I Use This!
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Commits : Listings

Analyzed 10 months ago. based on code collected over 4 years ago.
Jul 19, 2020 — Aug 18, 2020
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Garbage collect everything in libUSL except the roots. More... 11 months ago
Use collectGarbage() which allows us to remove some destructors. More... 11 months ago
Use unique_ptrs in Usl. More... 11 months ago
YOGServer: Allow client version 27 More... about 1 year ago
Fix server-only build More... about 1 year ago
Map.cpp: Remove unused variables More... about 1 year ago
Fix using plain delete on a new[] array allocation. More... about 1 year ago
Fix USL memory leak. More... about 1 year ago
document reason for network version bump More... over 1 year ago
bump NET_PROTOCOL_VERSION More... over 1 year ago
Fix nicowar deadlock (#106) More... over 1 year ago
Fix comparison between signed and unsigned integers. More... over 1 year ago
Try to fix sign problems. More... over 1 year ago
Move compatibility macros to separate header. More... over 1 year ago
Fix compile on Linux with SDL 2.0.8. More... over 1 year ago
Fix wild pointer in GlobalContainer destructor. More... almost 2 years ago
Give an error when loading map header fails. More... almost 2 years ago
Fix array overrun when loading corrupted save game. More... almost 2 years ago
Fix patch 03_headers_order. More... almost 2 years ago
Compile the sources in parallel with Visual Studio. More... almost 2 years ago
Relax unit invariant on load, as it seems it can be on two tiles at once. More... almost 2 years ago
Added mouse wheel support to game with SDL 2.0 More... almost 2 years ago
Updated some old emails and URLs. More... almost 2 years ago
Also show error message if game cannot be loaded but without an exception. More... almost 2 years ago
Added healing of building on load, fixes issue #44. More... almost 2 years ago
Added building overlapping integrity check. More... almost 2 years ago
Fail rather than crash if game's integrity is compromised on load. More... almost 2 years ago
Ignore vcpkg_installed which contains the dependency headers. More... almost 2 years ago
Improved coverage of building integrity check. More... almost 2 years ago
Fix "xtime: ambiguous symbol" errors w/ Visual Studio. More... about 2 years ago