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Commits
: Listings
Analyzed
10 months
ago. based on code collected
over 4 years
ago.
Jul 19, 2020 — Aug 18, 2020
Showing page 1 of 4
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Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Garbage collect everything in libUSL except the roots.
Nathan Mills
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11 months ago
Use collectGarbage() which allows us to remove some destructors.
Nathan Mills
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11 months ago
Use unique_ptrs in Usl.
Nathan Mills
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11 months ago
YOGServer: Allow client version 27
Valentin Lorentz
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about 1 year ago
Fix server-only build
Val Lorentz
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about 1 year ago
Map.cpp: Remove unused variables
Val Lorentz
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about 1 year ago
Fix using plain delete on a new[] array allocation.
Nathan Mills
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about 1 year ago
Fix USL memory leak.
Nathan Mills
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about 1 year ago
document reason for network version bump
Leo Wandersleb
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over 1 year ago
bump NET_PROTOCOL_VERSION
Leo Wandersleb
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over 1 year ago
Fix nicowar deadlock (#106)
Leo Wandersleb
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over 1 year ago
Fix comparison between signed and unsigned integers.
Nathan Mills
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over 1 year ago
Try to fix sign problems.
Nathan Mills
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over 1 year ago
Move compatibility macros to separate header.
Nathan Mills
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over 1 year ago
Fix compile on Linux with SDL 2.0.8.
Nathan Mills
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over 1 year ago
Fix wild pointer in GlobalContainer destructor.
Nathan Mills
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almost 2 years ago
Give an error when loading map header fails.
Nathan Mills
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almost 2 years ago
Fix array overrun when loading corrupted save game.
Nathan Mills
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almost 2 years ago
Fix patch 03_headers_order.
Nathan Mills
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almost 2 years ago
Compile the sources in parallel with Visual Studio.
Nathan Mills
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almost 2 years ago
Relax unit invariant on load, as it seems it can be on two tiles at once.
Stéphane Magnenat
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almost 2 years ago
Added mouse wheel support to game with SDL 2.0
Stéphane Magnenat
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almost 2 years ago
Updated some old emails and URLs.
Stéphane Magnenat
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almost 2 years ago
Also show error message if game cannot be loaded but without an exception.
Stéphane Magnenat
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almost 2 years ago
Added healing of building on load, fixes issue #44.
Stéphane Magnenat
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almost 2 years ago
Added building overlapping integrity check.
Stéphane Magnenat
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almost 2 years ago
Fail rather than crash if game's integrity is compromised on load.
Stéphane Magnenat
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almost 2 years ago
Ignore vcpkg_installed which contains the dependency headers.
Nathan Mills
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almost 2 years ago
Improved coverage of building integrity check.
Stéphane Magnenat
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almost 2 years ago
Fix "xtime: ambiguous symbol" errors w/ Visual Studio.
Nathan Mills
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about 2 years ago
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