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Inactive
Commits
: Listings
Analyzed
about 20 hours
ago. based on code collected
about 20 hours
ago.
Oct 23, 2024 — Oct 23, 2025
Showing page 6 of 33
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Contributor
Files Modified
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Code Location
Date
Use new fly mover functionnalities.
laumaya
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over 15 years ago
Update glc_player information for windows
laumaya
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over 15 years ago
New version of glc_player icon
laumaya
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over 15 years ago
New version of glc_player icon
laumaya
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over 15 years ago
Remove old windows icon
laumaya
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over 15 years ago
Catch mouse release event (3dwidget usage)
laumaya
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over 15 years ago
Minor code cleanup.
laumaya
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over 15 years ago
Use the new GLC_Geometry::setWireColor.
laumaya
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over 15 years ago
Use the new GLC_Geometry::setWireColor.
laumaya
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over 15 years ago
testing version of the cutting plane.
laumaya
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over 15 years ago
Fix a potential rendering bug.
laumaya
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over 15 years ago
Add the possibility to set :
laumaya
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over 15 years ago
Add the possibility to display the octree. (debuging purpose for the momment)
laumaya
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over 15 years ago
Add the possibility to display the octree. (debuging purpose for the momment)
laumaya
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over 15 years ago
Add the possibility to set :
laumaya
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over 15 years ago
Add the possibility to set partionning usage to entry world.
laumaya
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over 15 years ago
Add the possibility to set :
laumaya
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over 15 years ago
Create octree after loading model if space partitionning is used.
laumaya
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over 15 years ago
Set gl_ClipVertex to make shader compatible with user clippiing planes.
laumaya
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over 15 years ago
Remove Old commented code.
laumaya
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over 15 years ago
Use the frustum selection.
laumaya
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over 15 years ago
Update call of refactored GLC_Vector3d methods.
laumaya
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over 15 years ago
Update call of refactored GLC_Vector3d methods.
laumaya
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over 15 years ago
Update call of refactored GLC_Vector3d methods.
laumaya
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over 15 years ago
Update call of refactored GLC_Vector3d methods.
laumaya
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over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d.
laumaya
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over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d.
laumaya
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over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d.
laumaya
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over 15 years ago
Call the updateInstanceViewableState only in the paintGL function.
laumaya
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over 15 years ago
Use first interface of frustrum culling using space partitioning with octree.
laumaya
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over 15 years ago
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