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Commits : Listings

Analyzed about 20 hours ago. based on code collected about 20 hours ago.
Oct 23, 2024 — Oct 23, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Use new fly mover functionnalities. More... over 15 years ago
Update glc_player information for windows More... over 15 years ago
New version of glc_player icon More... over 15 years ago
New version of glc_player icon More... over 15 years ago
Remove old windows icon More... over 15 years ago
Catch mouse release event (3dwidget usage) More... over 15 years ago
Minor code cleanup. More... over 15 years ago
Use the new GLC_Geometry::setWireColor. More... over 15 years ago
Use the new GLC_Geometry::setWireColor. More... over 15 years ago
testing version of the cutting plane. More... over 15 years ago
Fix a potential rendering bug. More... over 15 years ago
Add the possibility to set : More... over 15 years ago
Add the possibility to display the octree. (debuging purpose for the momment) More... over 15 years ago
Add the possibility to display the octree. (debuging purpose for the momment) More... over 15 years ago
Add the possibility to set : More... over 15 years ago
Add the possibility to set partionning usage to entry world. More... over 15 years ago
Add the possibility to set : More... over 15 years ago
Create octree after loading model if space partitionning is used. More... over 15 years ago
Set gl_ClipVertex to make shader compatible with user clippiing planes. More... over 15 years ago
Remove Old commented code. More... over 15 years ago
Use the frustum selection. More... over 15 years ago
Update call of refactored GLC_Vector3d methods. More... over 15 years ago
Update call of refactored GLC_Vector3d methods. More... over 15 years ago
Update call of refactored GLC_Vector3d methods. More... over 15 years ago
Update call of refactored GLC_Vector3d methods. More... over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d. More... over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d. More... over 15 years ago
Replace usage of GLC_Vector4d by GLC_Vector3d. More... over 15 years ago
Call the updateInstanceViewableState only in the paintGL function. More... over 15 years ago
Use first interface of frustrum culling using space partitioning with octree. More... over 15 years ago