1
I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Feb 25, 2025 — Feb 25, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[doc] update the readme and add the discord invite link More... about 3 years ago
Merge branch 'master' into develop More... about 3 years ago
[mis] update copyright and versoin More... about 3 years ago
[bug] fix a problem that vertices messed when import the skeleton mesh with skin More... about 3 years ago
[doc] add the sponsors More... about 3 years ago
update readme More... about 3 years ago
update readme More... about 3 years ago
Merge remote-tracking branch 'github/master' into master More... about 3 years ago
[feature] supports ue5.1 More... about 3 years ago
Update README.md More... over 3 years ago
Update README.md More... over 3 years ago
Update README.md More... over 3 years ago
Update README.md More... over 3 years ago
fix #57 - Can't save in the level when check the `Import Level` More... over 3 years ago
fix compile errors in ue4.26 More... over 3 years ago
fix some errors about the skeleton animation in ue5 More... over 3 years ago
update readme More... over 3 years ago
update version More... over 3 years ago
fix all errors for ue5 More... over 3 years ago
update More... over 3 years ago
update version More... over 4 years ago
update version More... over 4 years ago
Squashed commit of the following: More... over 4 years ago
compile for ue4.27 More... over 4 years ago
update for ue4.27 More... over 4 years ago
update version More... almost 5 years ago
update version and short the length of the draco file path More... almost 5 years ago
fix a crash issue - the object was delete when the bone size is too small #47 More... almost 5 years ago
supports the multi-root skeletal mesh - #40 #37 More... almost 5 years ago
recompile and update thirdparty libraries - gltf and draco More... almost 5 years ago