0
I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Jun 30, 2025 — Jun 30, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update collision unit tests to new calculations More... about 12 years ago
Collision: Add getH and getV to Clutter.Rectangle prototype. More... about 12 years ago
Represent velocity as vector More... about 12 years ago
Player/main: -1 is up and 1 is down More... about 12 years ago
Player: remove unused get_surface method More... about 12 years ago
Do not require collision in exact pixel More... about 12 years ago
SOUND! Make "knock" on collision More... about 12 years ago
Collisions: Report X of a collision More... about 12 years ago
Add README for the inminent push to github More... about 12 years ago
Unit tests for collision module More... about 12 years ago
Move code to the src/ directory More... about 12 years ago
Generalize collisions in a cleaner approach More... about 12 years ago
Player: set initial position externally More... over 12 years ago
Ball doesnt need to know stage limits More... over 12 years ago
Ball as actor. Move collision code to its own function. More... over 12 years ago
Fix jslint issues More... over 12 years ago
Player as Actor subclass More... over 12 years ago
FilteredStage: Filter duplicate keyboard events. More... over 12 years ago
Player: keep xsize and ysize internally More... over 12 years ago
main/ball: Add counters to stage and counting logic More... over 12 years ago
counter: Add get_value method More... over 12 years ago
Add counter.js object (led and text) More... over 12 years ago
ball: reflected Y depends on where the ball hits the stick More... over 12 years ago
Initial commit More... over 12 years ago