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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
Jun 30, 2025 — Jun 30, 2026
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Commit Message
Contributor
Files Modified
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Code Location
Date
Update collision unit tests to new calculations
Ivan Frade
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about 12 years ago
Collision: Add getH and getV to Clutter.Rectangle prototype.
Ivan Frade
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about 12 years ago
Represent velocity as vector
Ivan Frade
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about 12 years ago
Player/main: -1 is up and 1 is down
Ivan Frade
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about 12 years ago
Player: remove unused get_surface method
Ivan Frade
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about 12 years ago
Do not require collision in exact pixel
Ivan Frade
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about 12 years ago
SOUND! Make "knock" on collision
Ivan Frade
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about 12 years ago
Collisions: Report X of a collision
Ivan Frade
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about 12 years ago
Add README for the inminent push to github
Ivan Frade
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about 12 years ago
Unit tests for collision module
Ivan Frade
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about 12 years ago
Move code to the src/ directory
Ivan Frade
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about 12 years ago
Generalize collisions in a cleaner approach
Ivan Frade
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about 12 years ago
Player: set initial position externally
Ivan Frade
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over 12 years ago
Ball doesnt need to know stage limits
Ivan Frade
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over 12 years ago
Ball as actor. Move collision code to its own function.
Ivan Frade
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over 12 years ago
Fix jslint issues
Ivan Frade
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over 12 years ago
Player as Actor subclass
Ivan Frade
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over 12 years ago
FilteredStage: Filter duplicate keyboard events.
Ivan Frade
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over 12 years ago
Player: keep xsize and ysize internally
Ivan Frade
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over 12 years ago
main/ball: Add counters to stage and counting logic
Ivan Frade
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over 12 years ago
counter: Add get_value method
Ivan Frade
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over 12 years ago
Add counter.js object (led and text)
Ivan Frade
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over 12 years ago
ball: reflected Y depends on where the ball hits the stick
Ivan Frade
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over 12 years ago
Initial commit
Ivan Frade
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over 12 years ago
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