I Use This!
Very High Activity

News

Analyzed about 2 hours ago. based on code collected about 5 hours ago.
Posted almost 5 years ago by Alexandre Prokoudine
GIMP 2.6.12 is a bug-fix release in the stable GIMP 2.6 series. Its purpose is mostly to wrap up all fixes that have piled up since 2.6.11 into a last release in the stable 2.6 series before we switch to 2.8. Please have a look at the NEWS file for a ... [More] detailed list of changes. The source can be downloaded from ftp.gimp.org. Binary packages for various supported platforms should become available soon; please check the Downloads section. Just like you, we want to see v2.8 out in the wild as soon as possible, but there’s still a number of regressions that block this important release. On a lighter note, v2.8 is going to have an updated default set of brushes for painting and a set of tools presets (new feature in 2.8). The work was done by Ramón Miranda (GIMP Paint Studio project) and Guillermo Espertino. Meanwhile there is a considerable progress with the GPU-side rendering project we announced in November. Victor Oliveira has brought OpenCL support on GEGL to a level where GIMP can load an image to a GPU and process it there with a brightness-contrast operation. This is only the beginning, but it opens quite a few possibilities. We also maintain a rather active Google+ page where we post various project related news, links to impressive work done with GIMP and so on. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
On May 2–5 we are attending Libre Graphics Meeting 2012, the annual conference for developers and users of free software for graphic design, photography and 3D modeling. The event is taking place in the beautiful city of Vienna, co-located ... [More] with Linuxwochen. The conference started in 2006 as an extended version of our annual developers meeting where we met Scribus and Inkscape teams to figure out how we can make our software work better together. Since then LGM has become the premiere event of the year for everyone who cares about free graphics software. One of the achievements of the conference is OpenRaster, a raster file format that supports layers and blending modes and is intended for long-time archival. It is currently supported by GIMP, MyPaint, Krita and Pinta which makes it possible to use various tools on the same project file. We have various ideas how else to co-operate with other teams and we tend to use LGM as another venue for our developers to meet each other and our usability team. However we’d like to notice that while your continuous support via donations enables us to travel to LGM, not all of the other teams are in this position. So if you care about co-operation between teams, we humbly ask you to support the conference via Pledgie. The money will be spent on getting other developers to the conference. We expect the upcoming four days of Libre Graphics Meeting 2012 to be full of sparkling ideas, collaboration and, above all, fun. If you’d like to meet us or any other teams or even give a talk, you still have time to register. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
We’ve just released GIMP 2.7.5, the last beta in the 2.7.x series. This version got various fixes and improvements, translation updates and a few minor features such as configurable default color of quick masks. Since this version GIMP is shipping ... [More] with a revamped brush pack and a set of ca. 40 tools presets, mostly painting related. The work was done by Ramón Miranda (GIMP Paint Studio) and Guillermo Espertino. This particular change is a first major step in updating the default bundle of resources to match user expectations. For a complete list of changes since 2.7.4 please refer to the NEWS page, while the release notes summarize changes in the whole 2.7.x series. There are still some bugs to fix before we can release v2.8. We encourage you to join the team and help us getting 2.8 released. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
GIMP has been accepted to Google Summer of Code 2012 program. This is a great chance for aspiring developers to get a good understanding of remote collaborative work and coincidentally help the project become an even better image editor. We put ... [More] together a list of project ideas that you might like to have a look at. But you are also free to suggest your own idea. Here is some more essential info for potential students. If you are eligible for the program, please join the gimp-developer@ mailing list or the IRC channel to discuss your project idea. Student application period opens on March 26 and closes on April 6. Please contact us prior to submitting your application. We will not accept projects from people we never heard of. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
In late 2007 we launched smooth transition to GEGL—a new advanced image processing core incepted by a team of Rhythm & Hues developers. For v2.6 we made an optional GEGL-based implementation of color adjustment tools, and for upcoming v2.8 we ... [More] implemented optional projection rendering via GEGL. But nobody really had evaluated the amount of the work to be done in order to finalize this transition. Until just now. Five weeks ago Michael Natterer and Øyvind Kolås decided to finally work out the migration strategy. While working on that they found themselves doing the actual porting. So now about 90% of the GIMP application’s core has been ported to GEGL. When finished, this will be released as GIMP 2.10 along with some other improvements yet to be decided on. GEGL is quite an exciting project that will make it possible to implement some long anticipated features in a clean, non-sloppy way: high bit depth image processing and deep painting, non-destructive editing, a wider choice of color spaces to work in, mipmaps processing for faster perceived editing etc. This will be the focus of our future work after release of v2.10, along with further user interface improvements thanks to collaboration with Peter Sikking and his team at Man+Machine Works. Now that we passed the point of no return with regards to GIMP and GEGL, we encourage you to join us and help porting the rest of GIMP. We’d really like to finish the boring part as soon as possible and start new exciting developments where we’d also need your support. We also encourage you to support Libre Graphics Meeting 2012 where developers of GIMP and other teams such as Scribus, Inkscape and Blender meet to align development strategies. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
We are excited to announce that we have five students to work with us on improving GIMP as part of the Google Summer of Code 2012 program. All the students will be contributing to faster transition of GIMP to GEGL, our new advanced image core. The ... [More] projects are: Maxime Nicco and hanslo will port GIMP filters to GEGL operations. Ville Sokk will port other GIMP features to GEGL. Isaac Wagner will create a GEGL-based node compositor that will serve as playground for GEGL development. Mikael Magnusson will create a Unified Transform tool. In the past years Google Summer of Code has proven to be a great source of contributions. We wish our students success and, above all, a lot of fun while making GIMP a state of the art image editor. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
We are happy to announce immediate availability of GIMP 2.8—a new stable version of GNU Image Manipulation Program that culminates 3.5 years of exciting work. With this version we are introducing some long-anticipated features such as layer groups ... [More] , on-canvas text editing, advanced brush dynamics and the much desired optional single-window mode. We also started applying other important changes to the user interface that bring us closer to matching the product vision. For detailed information about changes since 2.6 please read the release notes. Source code is available for downloading from a plethora of mirrors, a build for Windows will soon be available, and we hope to see a build for Mac OS X released as well. We’d like to thank everyone who participated in development of GIMP 2.8: programmers, translators, documentation writers (updated user manual is a work in progress), and testers. We also thank our user community for the dedication and support—we needed it more than ever. Now that this version is finally released, we are grasping the future with both hands. Stay tuned: some really exciting news will follow. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
Since 2006 we’ve been improving GIMP’s user interface with help from Peter Sikking and his team at man + machine interface works. Some of the best improvements in GIMP’s UI over past several years are the direct result of our collaboration. We are ... [More] happy to announce that for the next 10 weeks Marinus Schraal is joining Peter Sikking to work on a concept of a new widget set for tools’ options in GIMP. The net outcome will be a functional spec for new UI elements that will be compact and easy to use. By the way, recently Peter did another GIMP related interaction design course at the FH Vorarlberg, Austria. His students worked on possible new user interfaces for Liquid Rescale plug-in that implements content-aware scaling. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
It’s been a long time since we last had an active Windows-based developer. Consequently, GIMP has accumulated a plethora of bugs specific for that operating system. As much as we’d like to provide a smooth user experience for Windows users, we simply ... [More] do not have the required human resources. Hence, if you are an experienced Windows-based developer who is interested to help GIMP become a first-class citizen in the Windows world, please get in touch with us. Our main communication channels are the gimp-developer mailing list and IRC. Here is the list of all reported bugs for the Windows version of GIMP. If you go for IRC, we recommend sticking there for several hours, since we are mostly Europe-based, and you maybe aren’t in the same timezones span. Most development talks happen on IRC anyway, so staying online helps the communication. [Less]
Posted almost 5 years ago by Alexandre Prokoudine
We’ve just released GIMP 2.8.2, the first update to the new stable version of GIMP. The update brings several dozens of fixes to various issues of all scales. Most notorious bugs fixed are: not being able to remember JPEG saving options, slow canvas ... [More] redraw, not showing page setup options on Windows. There’s also a workaround for the bug that used to cause showing incorrect file size values on Windows. For the complete list of changes please see the NEWS file. Additionally we did a lot of work to make a native build of GIMP for Mac a possibility. The official GIMP.app will be available soon. Windows installers of v2.8.2 will be available from the usual location shortly. Beginning with this version we are also switching to a new versions numbering scheme. Final releases now always have even number of the micro version, and the versions in Git always have an odd number. [Less]