| Scriptable::TickScripting: disable neutrals only in some games, fixes #2519 |
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1 day ago
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| Merge pull request #2521 from draghan/addMovementTests |
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2 days ago
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| Test for bigger size against the wall |
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2 days ago
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| Add infrastructure for movement tests |
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3 days ago
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| GameControl::OnCheatKeyRelease: added key for quick access to LOCALS |
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3 days ago
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| GameControl::OnCheatKeyRelease: removed stale comment |
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3 days ago
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| Implement more pathfinding tests (#2520) |
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3 days ago
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| GameScript::Range: some Scriptables consider other data |
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3 days ago
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| Map: use the fog debug flags in visibility tests as well |
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3 days ago
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| added support for classic adventure's starting xp |
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3 days ago
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| Actor::IsPartyMember: renamed for clarity |
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4 days ago
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| Merge pull request #2518 from draghan/refactorPrepForPathfindingTests |
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4 days ago
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| Refactor: extract `IsOverCircle` and `LineStepper` |
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4 days ago
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| Actor: added the magic fire/cold and nonlethal damage feedback strings |
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4 days ago
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| Pathfinding tests: insfrastructure and basics (#2517) |
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4 days ago
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| strings: fixed ee damage type strings using capitalized refs |
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4 days ago
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| Merge pull request #2513 from draghan/fixCrashBG2Case0 |
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4 days ago
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| Actor::dump: added missing spacing |
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4 days ago
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| NEWS: centirevisional bump |
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5 days ago
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| Merge pull request #2515 from draghan/extendDebugLogs |
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5 days ago
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| Merge pull request #2516 from draghan/fixDroppingPaths |
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5 days ago
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| Fix dropping paths in tight places |
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5 days ago
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| Expand movement-related debug logs |
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5 days ago
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| Merge pull request #2514 from draghan/fixInvalidComparator |
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6 days ago
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| Implement proper comparator class for BasePoint |
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6 days ago
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| Merge pull request #2512 from draghan/fixRpiCompilation |
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6 days ago
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| Fix segfault: defer resolving itm->Expired only after we already have save's GameTime |
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6 days ago
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| Fix clang compilation error |
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6 days ago
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| Multithreaded pathfinding (#2509) |
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6 days ago
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| Particles: use RAND directly, it's not really about dice |
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11 days ago
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