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High Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
May 30, 2024 — May 30, 2025
Showing page 13 of 124
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Added NPCData.SnapToNormal
Rubat
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about 1 year ago
Added the "trace" debug console command
Rubat
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about 1 year ago
Updated effects library
Rubat
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about 1 year ago
Added more portal entities to the spawn menu
Rubat
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about 1 year ago
PropSelect:AddModel throws error on invalid input
Rubat
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about 1 year ago
func_tanklaser sound fix
Rubat
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about 1 year ago
TTT: update Turkish language (#2066)
Talha Berkay Akbulut
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about 1 year ago
TTT: optimise radar ping network traffic (#2064)
figardo
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about 1 year ago
Make toolgun reload use util.TraceHull for consistency (#2067)
NO-LOAFING
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about 1 year ago
TTT: Use new game.CleanUpMap argument
Rubat
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over 1 year ago
Workarounds around game.CleanUpMap() due to bad addons
Rubat
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over 1 year ago
CreationMenu validates the panel it wants to parent to
Rubat
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over 1 year ago
Allow right clicking in Bodygroup/Skin entity properties
Rubat
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over 1 year ago
Read-Only file problem handling
Rubat
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over 1 year ago
Fixed DMenuOption:SetChecked not calling OnChecked
Rubat
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over 1 year ago
Added DMenuOption radio setting
Rubat
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over 1 year ago
Minor cleanups
Rubat
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over 1 year ago
Fixed a regression with Entity:NetworkVar
Rubat
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over 1 year ago
Allow constraint.Keepupright on more entities
Rubat
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over 1 year ago
Fixed a bug with markup library
Rubat
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over 1 year ago
Enable asset:// for loading screens
Rubat
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over 1 year ago
Adjustments to fallback main menu
Rubat
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over 1 year ago
Fixed problem counter not updating when problems are fired too early
Rubat
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over 1 year ago
Prevent errors with IconEditor and DAdjustableModelPanel with no entity
Rubat
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over 1 year ago
Whip out Paint tool when selecting a decal
Rubat
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over 1 year ago
Fixed regression with duplicated NPC being forced to drop to the ground
Rubat
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over 1 year ago
Use string.StartsWith over StartWith
Rubat
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over 1 year ago
Fixed text of game_text being cut off if too long
Rubat
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over 1 year ago
TTT: Use net.Read/WritePlayer (#2063)
figardo
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over 1 year ago
TTT: Use player.Iterator (#2062)
figardo
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over 1 year ago
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