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High Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 30, 2024 — May 30, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added NPCData.SnapToNormal More... about 1 year ago
Added the "trace" debug console command More... about 1 year ago
Updated effects library More... about 1 year ago
Added more portal entities to the spawn menu More... about 1 year ago
PropSelect:AddModel throws error on invalid input More... about 1 year ago
func_tanklaser sound fix More... about 1 year ago
TTT: update Turkish language (#2066) More... about 1 year ago
TTT: optimise radar ping network traffic (#2064) More... about 1 year ago
Make toolgun reload use util.TraceHull for consistency (#2067) More... about 1 year ago
TTT: Use new game.CleanUpMap argument More... over 1 year ago
Workarounds around game.CleanUpMap() due to bad addons More... over 1 year ago
CreationMenu validates the panel it wants to parent to More... over 1 year ago
Allow right clicking in Bodygroup/Skin entity properties More... over 1 year ago
Read-Only file problem handling More... over 1 year ago
Fixed DMenuOption:SetChecked not calling OnChecked More... over 1 year ago
Added DMenuOption radio setting More... over 1 year ago
Minor cleanups More... over 1 year ago
Fixed a regression with Entity:NetworkVar More... over 1 year ago
Allow constraint.Keepupright on more entities More... over 1 year ago
Fixed a bug with markup library More... over 1 year ago
Enable asset:// for loading screens More... over 1 year ago
Adjustments to fallback main menu More... over 1 year ago
Fixed problem counter not updating when problems are fired too early More... over 1 year ago
Prevent errors with IconEditor and DAdjustableModelPanel with no entity More... over 1 year ago
Whip out Paint tool when selecting a decal More... over 1 year ago
Fixed regression with duplicated NPC being forced to drop to the ground More... over 1 year ago
Use string.StartsWith over StartWith More... over 1 year ago
Fixed text of game_text being cut off if too long More... over 1 year ago
TTT: Use net.Read/WritePlayer (#2063) More... over 1 year ago
TTT: Use player.Iterator (#2062) More... over 1 year ago