simplify some code in the end_turn() function, should yield no functional change |
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almost 17 years ago
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limit hours to 23 because 24h wraps the display to 00:00:00 |
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almost 17 years ago
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add quit handler and control-q shortcut make control-r be reset put the fisher delay alongside the fisher button don't throw an exception when reset is called before the game is started |
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almost 17 years ago
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make chessclock executable |
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almost 17 years ago
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Added tag v0.3 for changeset de495545d314 |
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almost 17 years ago
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version 0.3: all controls work |
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almost 17 years ago
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fix clock changing: the cur_clock widget was not updated |
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almost 17 years ago
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allow setting of the initial time |
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almost 17 years ago
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comments |
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almost 17 years ago
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remove last debugging code in game/clock engines |
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almost 17 years ago
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fix display bug when changing turns related to the cur_clock refactoring |
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almost 17 years ago
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add string representations of the engines to ease debugging |
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almost 17 years ago
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add a current clock pointer to the UI engine to simplify some code |
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almost 17 years ago
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more comments |
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almost 17 years ago
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move functions around to improve readability, no functional change |
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almost 17 years ago
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implement reset this involved factoring out the hilight procedures and the game setup from the UI |
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almost 17 years ago
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move all key accelerators up |
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almost 17 years ago
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drop the global keypress handler |
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almost 17 years ago
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todos, document the "space" key shortcut in the end turn button |
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almost 17 years ago
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factor out overdue timer calculations in a cached variable so that we don't have to calculate the timing twice |
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almost 17 years ago
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factor out time computations in Clock to easily get the current timestamp |
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almost 17 years ago
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put font back to 72 because with the minus it's too big |
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almost 17 years ago
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more comments update the inactive clock after switching so that it gives away the right time all the time |
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almost 17 years ago
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yay, version 0.2: |
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almost 17 years ago
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add checkbox to switch which player is started |
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almost 17 years ago
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make it clearer who is going to start by hilighting it |
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almost 17 years ago
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even bigger digits: fits right in my 1024x768 display |
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almost 17 years ago
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hide controls when game is started |
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almost 17 years ago
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unbreak pause by adding a pause function to the game engine |
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almost 17 years ago
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rip the game engine out of the UI class into a Game proper class |
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almost 17 years ago
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