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I Use This!
Inactive

Commits : Listings

Analyzed about 5 hours ago. based on code collected about 6 hours ago.
Nov 07, 2024 — Nov 07, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
changed resolutions to an enum from a series of #defines. added RES_DEAD_PLAYER to the list of resolutions - used if a player attempts to relay to a dead player. More... over 21 years ago
added prototype for locking function More... over 21 years ago
added ability to specify turn information to a game More... over 21 years ago
added file locking semantics for reading .arerc More... over 21 years ago
added prototype for saveAREConfig More... over 21 years ago
added messages and a #help mode More... over 21 years ago
added join.c and drop.c to the list of sources More... over 21 years ago
demonstrates the use of the #help command More... over 21 years ago
added lockFile.c More... over 21 years ago
this method is used to ensure exclusive access to the .arerc file More... over 21 years ago
fixed problem with spurious reports getting sent out ofter orders sent in with an incorrect turn number. More... over 21 years ago
different input emails to test different conditions More... over 21 years ago
sync commit More... over 21 years ago
fixed issue with missing orders going out when orders had been turned in. Since I was only checking for final orders, normal orders could be turned in and the player would get a message that they hadn't turned in any. More... over 21 years ago
the cc field of the envelope wasn't consistently being set, which means that garbage could occasionally be sent out More... over 21 years ago
fixed problem with requesting turn 0 orders More... over 21 years ago
First pass at fixing the relay command and munging of content encoding problems (886901) More... over 21 years ago
Email with special characters for testing relays and other commands. More... over 21 years ago
changed wording of the "turn already ran" error to indicate the next turn to run More... over 21 years ago
fixed the processing of the orders line. a turn number is now required for all orders More... over 21 years ago
removed condition that ignored the "no turn number" error More... over 21 years ago
The final step in making the turn number on the orders line optional. More... over 21 years ago
I added this because I thought it might have a problem on a border case. More... over 21 years ago
Refactored this function. It should now operate as it is supposed to, including only sending the GM email once (but, atm, it leaks a file per turn), sending players email once, and properly running the turn on time. More... over 21 years ago
fix for finalorders present with turn number absent More... over 21 years ago
when short-circuiting due to a missing turn number, the GMs config file wasn't getting loaded - and because of this, the mail method was not known and mail would not get sent. More... over 21 years ago
default the turn number variable to the current turn if it's not in the file. More... over 21 years ago
temporarily turned off requirement for a turn number in orders More... over 21 years ago
Due to programmer head space (and cut/paste coding) this function was checking for both normal and final orders, so it would run a turn as soon as everyone had turned in *any* type of orders. More... over 21 years ago
a fix for the turn number addition that caused the program to die without sending the player an email. More... over 21 years ago