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Inactive
Commits
: Listings
Analyzed
about 5 hours
ago. based on code collected
about 6 hours
ago.
Nov 07, 2024 — Nov 07, 2025
Showing page 9 of 28
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Code Location
Date
changed resolutions to an enum from a series of #defines. added RES_DEAD_PLAYER to the list of resolutions - used if a player attempts to relay to a dead player.
madcoder42
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over 21 years ago
added prototype for locking function
madcoder42
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over 21 years ago
added ability to specify turn information to a game
madcoder42
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over 21 years ago
added file locking semantics for reading .arerc
madcoder42
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over 21 years ago
added prototype for saveAREConfig
madcoder42
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over 21 years ago
added messages and a #help mode
madcoder42
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over 21 years ago
added join.c and drop.c to the list of sources
madcoder42
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over 21 years ago
demonstrates the use of the #help command
madcoder42
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over 21 years ago
added lockFile.c
madcoder42
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over 21 years ago
this method is used to ensure exclusive access to the .arerc file
madcoder42
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over 21 years ago
fixed problem with spurious reports getting sent out ofter orders sent in with an incorrect turn number.
madcoder42
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over 21 years ago
different input emails to test different conditions
madcoder42
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over 21 years ago
sync commit
madcoder42
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over 21 years ago
fixed issue with missing orders going out when orders had been turned in. Since I was only checking for final orders, normal orders could be turned in and the player would get a message that they hadn't turned in any.
madcoder42
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over 21 years ago
the cc field of the envelope wasn't consistently being set, which means that garbage could occasionally be sent out
madcoder42
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over 21 years ago
fixed problem with requesting turn 0 orders
madcoder42
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over 21 years ago
First pass at fixing the relay command and munging of content encoding problems (886901)
madcoder42
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over 21 years ago
Email with special characters for testing relays and other commands.
christhecat
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over 21 years ago
changed wording of the "turn already ran" error to indicate the next turn to run
madcoder42
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over 21 years ago
fixed the processing of the orders line. a turn number is now required for all orders
madcoder42
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over 21 years ago
removed condition that ignored the "no turn number" error
madcoder42
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over 21 years ago
The final step in making the turn number on the orders line optional.
madcoder42
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over 21 years ago
I added this because I thought it might have a problem on a border case.
madcoder42
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over 21 years ago
Refactored this function. It should now operate as it is supposed to, including only sending the GM email once (but, atm, it leaks a file per turn), sending players email once, and properly running the turn on time.
madcoder42
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over 21 years ago
fix for finalorders present with turn number absent
madcoder42
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over 21 years ago
when short-circuiting due to a missing turn number, the GMs config file wasn't getting loaded - and because of this, the mail method was not known and mail would not get sent.
madcoder42
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over 21 years ago
default the turn number variable to the current turn if it's not in the file.
madcoder42
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over 21 years ago
temporarily turned off requirement for a turn number in orders
madcoder42
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over 21 years ago
Due to programmer head space (and cut/paste coding) this function was checking for both normal and final orders, so it would run a turn as soon as everyone had turned in *any* type of orders.
madcoder42
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over 21 years ago
a fix for the turn number addition that caused the program to die without sending the player an email.
madcoder42
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over 21 years ago
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