Oct 21, 2022
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Oct 21, 2023
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Commit Message | Contributor | Files Modified | Lines Added | Lines Removed | Code Location | Date |
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Cleanup of local changes |
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More... | over 2 years ago | |||
Formatting |
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More... | over 2 years ago | |||
Abstracted vertex outputs and fragment inputs to separate files to enable overriding them in an external project. |
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More... | over 2 years ago | |||
Added mesh shader infrastructure |
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More... | over 2 years ago | |||
Added mesh shader enums |
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More... | over 2 years ago | |||
Added mesh shader enums |
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More... | over 2 years ago | |||
Removed old installer |
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More... | almost 3 years ago | |||
Workaround for gl_PointCoords no longer working on NVIDIA drivers |
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More... | almost 3 years ago | |||
Fixed m_numPoints never being initialized in PointModel |
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More... | almost 3 years ago | |||
PointViewer |
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More... | almost 3 years ago | |||
inZip update, FMOD upgrade, M1 compatibility, and windows installer updates |
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More... | almost 3 years ago | |||
Universal binaries on macos |
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More... | almost 3 years ago |