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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
May 03, 2023 — May 03, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Create SECURITY.md
DDR
as David Roberts
More... 12 months ago
Merge pull request #656 from swooster/dont-use-fireplace-from-above
DDR
as David Roberts
More... 12 months ago
Merge pull request #655 from swooster/dont-read-from-above
DDR
as David Roberts
More... 12 months ago
Merge pull request #639 from al0fdf/graph-levels-heart-container
DDR
as David Roberts
More... 12 months ago
Merge pull request #657 from swooster/npcs-walk-in-front-of-padlock
DDR
as David Roberts
More... 12 months ago
Merge pull request #658 from swooster/frogatto-yawn-without-borders
DDR
as David Roberts
More... 12 months ago
Use correct border color for frogatto yawn animation More... almost 1 year ago
Draw padlocks behind NPCs, not over them More... almost 1 year ago
Prevent using fireplaces while standing on top of them More... almost 1 year ago
Prevent reading bookshelves while standing on top of them More... about 1 year ago
Merge pull request #654 from swooster/elder-canestomp-noise
DDR
as David Roberts
More... about 1 year ago
Merge pull request #653 from swooster/reveal-shadow-controller
DDR
as David Roberts
More... about 1 year ago
Add knocking sound to Elder's canestomp More... about 1 year ago
Make shadow_effect_controller visible in level editor More... about 1 year ago
Fixed the camera panning on ignominious interlude, since it seems to have been kludged into working around the bug we had in the camera controller, where it was mis-positioning at xy instead of mid_xy. More... about 1 year ago
Use some new setter/getter functions for the camera position to fix a regression where the camera was being positioned at the XY pos rather than the mid_XY. More... about 1 year ago
Adjust the camera release on camera controllers to no longer do the one-frame delay after letting go of the camera lock; we may end up reverting or tweaking this if there are regressions, but I want a working example of the fix in source control. More... about 1 year ago
Tweaked the HUD display so that it tries to hide the HUD during dialogues. More... about 1 year ago
Bookcase dialog for Moonlit Ramprt. More... about 1 year ago
Bookshelves for the radish's house. More... about 1 year ago
Changed a bookshelf from previous commit. More... about 1 year ago
Bookshelf dialogue for Cubeaver's house. More... about 1 year ago
Bookshelf dialog for crevice village house 2, liberated and otherwise. More... about 1 year ago
Fixed an intermittent crasher on a scheduled call, after the boss dies. Set up the boss so you can't cheese it with small-dmg attacks. Fixed the cleanup calls to catch all the new enemy/shot types that are now on the level. Tweaked the number of hits the boss takes to be slightly smaller. More... about 1 year ago
Fixed a really bizarre issue where the entire graphics output would get locked during cutscene skipping on ravenish ravine. More... about 1 year ago
Tweaks to add a missing bonus for a climb and some platforms in forgotten-falls.
DDR
More... about 1 year ago
Added some braziers (maybe one too many) to blind-alley. More... about 1 year ago
I can't track down where, but somewhere Berd's flying out animation on crevice village got lost. I've added it back in now.
DDR
More... about 1 year ago
Logo updates. More... over 1 year ago
Wired in the talk animation for kinguin outside the elder's house. More... over 1 year ago