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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 03, 2024 — Dec 03, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
game: Rearrange and expand update_ai_and_more(). More... about 13 years ago
viewport: Additions related to fighting knight. More... about 13 years ago
viewport: Enable audio clip playback for more types of working serfs. More... about 13 years ago
viewport: Only draw waves when landscape layer is active. More... about 13 years ago
Fix #24: Properly mask waves sprite. More... about 13 years ago
Fix #33: Let resource routing use water paths. More... about 13 years ago
Fix #30: Remove roads/buildings/flags on surrendered land. More... about 13 years ago
Fix: Initialize minimap settings when player is initialized. More... about 13 years ago
Fix: Set pointer position at beginning of drag to prevent bias in the drag. More... about 13 years ago
minimap: Implement as separate GUI component. More... about 13 years ago
Regression: Fix macros checking for water. More... about 13 years ago
map: Extend map_set_object() to also set flag/building index if appropriate. More... about 13 years ago
main: Improve loading of data file. More... about 13 years ago
audio: Improve performance and add error checks. More... about 13 years ago
Small cosmetic fixes. More... about 13 years ago
Fix: Bugs in road removal (fixes #14). More... about 13 years ago
Fix: Unintended abort when flag is built on existing road. More... about 13 years ago
Fix #21: Bug in MAKING TOOL state always resulted in shovels. More... about 13 years ago
Improve update of land ownership. More... about 13 years ago
Fix: bug in popup causes undefined actions to be generated in certain boxes. More... about 13 years ago
Update README, TODO and ChangeLog. Fix: Add distribution of some headers for Makefile dist targets. More... about 13 years ago
Fix: Bugs in resource transport (fixes #17, #22). More... about 13 years ago
Fix #18: Implement demolishion of flag and connect with UI. More... about 13 years ago
Implement serf states related to fight and add drawing of fight in viewport. More... about 13 years ago
map: Fix names of macros checking for water and occupied position. More... about 13 years ago
Fix: after logging unprocessed serf state, set to NULL state to avoid log flooding. More... about 13 years ago
serf: Handle KNIGHT LEAVE FOR WALK TO FIGHT and KNIGHT FREE WALKING. (fixes #16) More... about 13 years ago
Fixed: some warnings More... about 13 years ago
Fix: available_knights_at_pos() should increment return value on success. Fix: Reset counters and return correct value in player_knights_available_for_attack(). More... about 13 years ago
player: Implement player_start_attack(). More... about 13 years ago