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Analyzed 2 months ago. based on code collected 2 months ago.
Posted over 15 years ago
Iwan Gabovitch (aka qubodup) contributed new screenshots. Arthur cleaned up the wiki to make it slightly less outdated and much more readable, check it out!
Posted over 15 years ago
The FreedroidRPG team hoped to become a mentoring organization at Google Summer of Code 2008. Unfortunately we have not been selected, despite our detailed project ideas list and our commitment in the writing of the application. Google Summer of ... [More] Code organizers were kind enough to tell us what should have been improved, and we will apply again next year with those things fixed, hopefully with a better outcome this time! In the meantime, if you are looking for some work this summer, and have interest in game development, we have a few exciting challenges for you on the project ideas list! [Less]
Posted over 15 years ago
We recently received word from a major game edition company, that they had a strong interest in FreedroidRPG and wanted to buy the rights and pay Arthur to work on it. They required a rewrite of the engine in full 3D, which was started two weeks ago. ... [More] Due to our lack of content contributors, maps and dialogs will be provided by the publisher's own staff. The game is expected to be released in May 2009 as a proprietary game and will sell at approximately 30EUR. As a bonus, source code and data will be available on CD for as little as 3000EUR. We expect to start taking preorders within a few weeks as soon as legal agreements have been fully settled. We'll tell you more about this, including the company name, when our NDA is over! Since people are still showing up on IRC asking about this... Check the date.... It's an April fools joke! ;) [Less]
Posted over 15 years ago
We have slowly started to prepare for the release of FreedroidRPG v 0.11. First step is to provide a current version of the game, 0.11pre-rc, which should already be available here for download. In 1 week we will freeze the trunk from accepting new ... [More] content for a period while we prepare and release an RC1 and later an RC2 before we reach v0.11 Final. More can be read in the wiki. Please test the new versions and file bug reports about issues you find so we can make this a good release. [Less]
Posted over 15 years ago
We are happy to announce FreedroidRPG 0.11 - release candidate 1. FreedroidRPG 0.11 represents one year of work on the game, and has therefore significantly evolved since 0.10.3. Rc1 is about 2 weeks late from the original date intended, mostly ... [More] due to good feedback on the pre-rc1, that has allowed us to squish quite a few bugs. Hopefully rc1 will be equally successful in cleaning out the remaining issues which will most likely push back rc2 by two weeks as well. The list of changes since FreedroidRPG 0.10.3 is huge and consists of bug fixes, performance improvements, interface work notably for the leveleditor, and game content improvements. Here are the most important points: Content modified the endgame scenario and started integrating the Hell Fortress, adding 2 more levels added a secret research center level changed town to make it more "lifelike" and easier to find yourself around modified start level to improve richness of content added and rebalanced weapons. There now are a few melee weapons, projectile pistols and rifles, and futuristic energy weapons. changed and rebalanced programs, including added a new default skill to help tux from overheating. Makes a "magic user" character a possible and interesting alternative. new music tracks Engine the savegame system has been rewritten to use plain text instead of binary dumps. This allows compatibility of savegames between platforms and makes them hand-editable, and usable for bug reporting. using a texture atlas for floor tiles in OpenGL mode yields a 20% performance improvement fixed many bugs in robot AI using a better collision detection algorithm, and pathfind bots waypoint routes, in an attempt to reduce bots getting into walls full translation support for game data based on gettext Leveleditor undo/redo feature nicer buttons in the interface changed the mouse interface to match The Sims editor more closely (move with right button pressed, place tile with left click) ability to place line of walls by dragging the mouse ability to fill a given rectangle with floor tiles by dragging "quickbar" for favorite tiles Credits for this release. [Less]
Posted over 15 years ago
We have all been kept busy with bug reports as well as real life constraints, which is going to delay rc2 a little bit. As a side note, we now have a ugly but valid RSS feed for those news published on the website: FreedroidRPG RSS feed