29
I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 06, 2023 — May 06, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Updated the changelog. More... about 1 year ago
Adjusting the number of colonies being built (fewer) and reduces cheating. The AI trade profit modifier is now reduced linearly until a turn number determined by a new option. The AI difficulty and colony expansion has been tuned for the default (small) map. We might want to make the number of colonies being built by the AI depend on the map size. More... about 1 year ago
Updating the change log. More... about 1 year ago
Military unit wishes and transports are now centrally managed. More... about 1 year ago
Removes the destination check for the base transport priority since the method is only called during construction of the mission. More... about 1 year ago
Only consider transportables going to the next location on the transport list when queuing extra cargo. More... about 1 year ago
AI: Allows better use of the tranport's capacity by filling it with all possible resources that should be going to the same destination. This was a capability that was present for years in FreeCol, but was lost in a refacturing someone did in 2008. More... about 1 year ago
Adding a separate method for getting all transportables. Changing the amount of urgent transportables seem to have little effect. Deactivating for now. More... about 1 year ago
Uses changeMission instead of setMission since the former handles dispose and setting transportation priority. More... about 1 year ago
Fixes slow AI turns caused by not being able to build new colonies. This is a temporary fix that should be removed when BuildColonyMissions are building colonies according to a grand plan (and the costly searches per unit therefor can be avoided). More... about 1 year ago
(Debug menu) Avoid getting the skip dialog when stopping the skipping of turns. More... about 1 year ago
Adding asserts for ensuring that the EDT is used when updating the GUI. Run with "-ea" to enable checking. More... about 1 year ago
Doing the animations on the EDT. This fixes a concurrent modification exception that sometimes prevented animations from displaying properly. More... about 1 year ago
Localisation updates from https://translatewiki.net. More... about 1 year ago
Adding Misiulo's new mountain graphics. More... about 1 year ago
Starts game option settings fresh every time. We should probably add support for loading and saving options back in. More... about 1 year ago
Adding Alexander's update of volume levels to match the other tracks. More... about 1 year ago
Adding more of Alexander Zhelanov's excellent music. More... about 1 year ago
Speeds up AI turns by reusing existing defend settlement missions. This will mostly produce the same result as doing path finding every turn -- although in some special cases (that I think can be ignored) will produce a poorer result. More... about 1 year ago
The default river setting should be medium. More... about 1 year ago
Localisation updates from https://translatewiki.net. More... about 1 year ago
Localisation updates from https://translatewiki.net. More... about 1 year ago
The map generator option for controlling the number of rivers to be generated now produced different results according to the selected value. Enabled generation of rivers that are only two tiles long (the previous limit was three). Map generator options are no longer stored nor loaded since this causes issues when changing the default options. It might be a good idea to support loading/saving of map generator options using the dialog. More... about 1 year ago
Allows the founding father selection to be postponed without an error message. We can choose to force the choice to be made before the turn has ended, but that is currently not implemented. More... about 1 year ago
The menu bar needs to be recreated after actions are recreated. More... about 1 year ago
Changing the occupation string for clear forest to "C" instead of reusing "P". More... about 1 year ago
Units in Europe are no longer included in the list of possible active units. The previous behaviour of having them included seems to have been deliberate, but causes several problems. If someone wants to include units in Europe in the list of possible active units, then this should only be added as an option. In that case, please do test that all unit actions either work or are disabled. More... about 1 year ago
Fixes activation of improvement actions after reconnecting. Obsolete improvement actions are now removed when loading savegames etc. More... about 1 year ago
Localisation updates from https://translatewiki.net. More... about 1 year ago
Localisation updates from https://translatewiki.net. More... about 1 year ago