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Moderate Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
May 06, 2023 — May 06, 2024
Showing page 3 of 557
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Various fixes to the map editor and action logic.
Stian Grenborgen
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4 months ago
Don't start scrolling if there's no map.
Stian Grenborgen
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4 months ago
Stops the asyncpainter thread from exiting when getting an exception.
Stian Grenborgen
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4 months ago
Using resizable and minimizable frames for controls in the map editor.
Stian Grenborgen
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4 months ago
WrapLayout can now force components to have a specific size. This allows the use of WrapLayout in many of the places we earlier had fixed column based layouts with GridLayout.
Stian Grenborgen
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4 months ago
Better log messages when failing to start the game.
Stian Grenborgen
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4 months ago
Prioritize displaying a new goto-order above a previous unit path (that will be overridden).
Stian Grenborgen
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4 months ago
Shows the goto-path with lines instead of the old icons. Using lines makes it easier to read the path.
Stian Grenborgen
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4 months ago
Fixes a NPE in the minimap when loading a new game.
Stian Grenborgen
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4 months ago
Only use white foreground color if styling has been applied to the cargo panel.
Stian Grenborgen
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4 months ago
Drawing the actual number of goods images, but compressed, for high amounts for goods. We can add a separate graphics for bulk goods if this causes a performance hit on slow systems.
Stian Grenborgen
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4 months ago
Updating image to have more room for the production labels in the colony.
Stian Grenborgen
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4 months ago
Fixes units getting clipped when the building image is too small.
Stian Grenborgen
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4 months ago
Allows the fullscreen colony panel to be in front of other panels.
Stian Grenborgen
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4 months ago
Accelerator keys for unload and load are now working again.
Stian Grenborgen
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4 months ago
Allows two lines of goods production to be displayed in the ColonyPanel.
Stian Grenborgen
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4 months ago
WrapLayout now allows more control of alignment and gap between components. For example, only the last row in the layout can be centered.
Stian Grenborgen
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4 months ago
Goods labels in the colony warehouse has color coding again. It's now possible to specifiy separate goods' color codes for white and black backgrounds.
Stian Grenborgen
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4 months ago
Turns on antialiasing when rendering text in the ColonyPanel.
Stian Grenborgen
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4 months ago
Added a black background to the contruction panel. This is both in the ColonyPanel and the BuildQueuePanel.
Stian Grenborgen
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4 months ago
Added more visualizations to the new colony panel. Population, colonists to be added/removed because of bonus, rebel percentage and royalist percentage. The tooltip showing more details have been reenabled.
Stian Grenborgen
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4 months ago
Allows the colony panel to be moved when the dragevent starts in child panels.
Stian Grenborgen
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4 months ago
The build queue is no longer displayed when clicking on other buildings than the carpenter type of buildings.
Stian Grenborgen
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4 months ago
Reduces the height of the top colony panel decoration.
Stian Grenborgen
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4 months ago
Moving the buttons in the colony panel to the same line as the warehouse. This allows the construction panel to have a larger size. The colony is now automatically reopened after changing the font size and/or scaling factor.
Stian Grenborgen
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4 months ago
The ColonyPanel can now be displayed as a fullscreen panel.
Stian Grenborgen
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4 months ago
Adjusts breakpoint for colony panel (window/fullscreen).
Stian Grenborgen
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4 months ago
Updates the background for the colony warehouse.
Stian Grenborgen
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4 months ago
The FreeColProgressBar and ConstructionPanel now have a max font size to avoid overflowing layouts. Building images are now sized so that images of different dimensions can be used. Updates the ConstructionPanel layout.
Stian Grenborgen
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4 months ago
The selected carrier in the ColonyPanel is now displayed with a border.
Stian Grenborgen
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4 months ago
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