29
I Use This!
Moderate Activity

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
May 06, 2023 — May 06, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Various fixes to the map editor and action logic. More... 4 months ago
Don't start scrolling if there's no map. More... 4 months ago
Stops the asyncpainter thread from exiting when getting an exception. More... 4 months ago
Using resizable and minimizable frames for controls in the map editor. More... 4 months ago
WrapLayout can now force components to have a specific size. This allows the use of WrapLayout in many of the places we earlier had fixed column based layouts with GridLayout. More... 4 months ago
Better log messages when failing to start the game. More... 4 months ago
Prioritize displaying a new goto-order above a previous unit path (that will be overridden). More... 4 months ago
Shows the goto-path with lines instead of the old icons. Using lines makes it easier to read the path. More... 4 months ago
Fixes a NPE in the minimap when loading a new game. More... 4 months ago
Only use white foreground color if styling has been applied to the cargo panel. More... 4 months ago
Drawing the actual number of goods images, but compressed, for high amounts for goods. We can add a separate graphics for bulk goods if this causes a performance hit on slow systems. More... 4 months ago
Updating image to have more room for the production labels in the colony. More... 4 months ago
Fixes units getting clipped when the building image is too small. More... 4 months ago
Allows the fullscreen colony panel to be in front of other panels. More... 4 months ago
Accelerator keys for unload and load are now working again. More... 4 months ago
Allows two lines of goods production to be displayed in the ColonyPanel. More... 4 months ago
WrapLayout now allows more control of alignment and gap between components. For example, only the last row in the layout can be centered. More... 4 months ago
Goods labels in the colony warehouse has color coding again. It's now possible to specifiy separate goods' color codes for white and black backgrounds. More... 4 months ago
Turns on antialiasing when rendering text in the ColonyPanel. More... 4 months ago
Added a black background to the contruction panel. This is both in the ColonyPanel and the BuildQueuePanel. More... 4 months ago
Added more visualizations to the new colony panel. Population, colonists to be added/removed because of bonus, rebel percentage and royalist percentage. The tooltip showing more details have been reenabled. More... 4 months ago
Allows the colony panel to be moved when the dragevent starts in child panels. More... 4 months ago
The build queue is no longer displayed when clicking on other buildings than the carpenter type of buildings. More... 4 months ago
Reduces the height of the top colony panel decoration. More... 4 months ago
Moving the buttons in the colony panel to the same line as the warehouse. This allows the construction panel to have a larger size. The colony is now automatically reopened after changing the font size and/or scaling factor. More... 4 months ago
The ColonyPanel can now be displayed as a fullscreen panel. More... 4 months ago
Adjusts breakpoint for colony panel (window/fullscreen). More... 4 months ago
Updates the background for the colony warehouse. More... 4 months ago
The FreeColProgressBar and ConstructionPanel now have a max font size to avoid overflowing layouts. Building images are now sized so that images of different dimensions can be used. Updates the ConstructionPanel layout. More... 4 months ago
The selected carrier in the ColonyPanel is now displayed with a border. More... 4 months ago