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Posted
over 9 years
ago
by
[email protected] (marino)
lang/gcc-aux: deprecate, set expiration for 15 May 2016
There are no more ports dependent on gcc-aux anymore, and there's no
known reason to use this compiler over the newer gcc5-aux and gcc6-aux
compilers. Ideally, there should only be two compilers featured in the
Ada framework: The default and the upcoming one.
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Posted
over 9 years
ago
by
[email protected] (marino)
Rebase gnatdroid to gcc6-aux (6.0), add support for MARSHMELLOW
The gnatdroid cross-compilers (*BSD => Android) were the last two users
of gcc-aux (gcc 4.9 Ada compiler). They are now based on gcc6-aux.
The Android NDK release 11 just came out
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Posted
over 9 years
ago
by
[email protected] (marino)
Rebase gnatdroid to gcc6-aux (6.0), add support for MARSHMELLOW
The gnatdroid cross-compilers (*BSD => Android) were the last two users
of gcc-aux (gcc 4.9 Ada compiler). They are now based on gcc6-aux.
The Android NDK release 11 just came out
|
|
Posted
over 9 years
ago
by
[email protected] (marino)
Rebase gnatdroid to gcc6-aux (6.0), add support for MARSHMELLOW
The gnatdroid cross-compilers (*BSD => Android) were the last two users
of gcc-aux (gcc 4.9 Ada compiler). They are now based on gcc6-aux.
The Android NDK release 11 just came out
|
|
Posted
over 9 years
ago
by
[email protected] (marino)
Rebase gnatdroid to gcc6-aux (6.0), add support for MARSHMELLOW
The gnatdroid cross-compilers (*BSD => Android) were the last two users
of gcc-aux (gcc 4.9 Ada compiler). They are now based on gcc6-aux.
The Android NDK release 11 just came out
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|
Posted
over 9 years
ago
by
[email protected] (erwin)
Update to 1.4.9
The main motivations for this release are bug fixes related to use
cases with large number of zones (more than 50 zones) in combination
with an XFR based setup. Too much concurrent zone transfers causes new
transfers to be held back.
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Posted
over 9 years
ago
by
[email protected] (marino)
lang/gcc6-aux: Add forgotten patch (gnatdroid support)
There's no requirement to bump since lang/gcc6-aux doesn't compile
the patched code. The gnatdroid ports will though.
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Posted
over 9 years
ago
by
[email protected] (jbeich)
games/linux-unigine-valley: add new port
PR: 207198
Submitted by: Hannes Hauswedell
Valley Benchmark is a new GPU stress-testing tool from the developers
of the very popular and highly acclaimed Heaven Benchmark. The
forest-covered valley
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Posted
over 9 years
ago
by
[email protected] (jbeich)
games/linux-unigine-heaven: list also in benchmarks/ and use option helpers
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Posted
over 9 years
ago
by
[email protected] (jbeich)
graphics/mapcache: add new port
PR: 207448
Submitted by: [email protected]
This is a port of MapCache, a server that implements tile caching to speed up
access to WMS layers. It's primary objectives are to be fast and easily
deployable, while
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