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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Oct 05, 2024 — Oct 05, 2025
Showing page 206 of 207
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++Ensured reset of scaling text's display timer whenever new text is set (now setting the displayText involves calling a function instead of just changing the text) ++++New translatable string, for Pro Face-Off mode, "You Failed!!!!" (was not translatable before) ++Added new options to the settings for "MIDI/RB Lyrics" and "MIDI/RB Sections": "1p Only" (new defaults = "1p Only")(will only enable lyrics or sections when in a single-player game; multiplayer games will disable these features to improve performance)
Chris Paiano
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almost 17 years ago
++Prevented reservation of a special "sound FX" channel, which wastes a channel with the new system of playing each sound on an unused channel for mixing ++Rewrote player-indexed list initializations that must remain in GuitarScene, to be more compatible with a future 3-player mode (i.e. not hardcoded for 2-players) ++++Rewrote and reorganized the majority of the GuitarScene.run() function ++++Rewrote rockmeter calculations and starpower note miss detection algorithms to NOT: use a hard-coded 2 players and force all related variables to represent 2 players even in a solo game ++++Rewrote Faaa's drum sound playing and hit-ignoring logic ++++Changed Faaa's "Drums sound" setting to "Drum Misses", (default "First Note"): ++++++"Always" is the old default - this will always register drum misses ++++++"Song Start" will allow you to bang away freestyle on the drums until the song countdown is complete (when the song actually starts) ++++++"First Note" will allow you to bang away freestyle on the drums until the first drum note in the song appears (default) ++Rewrote phrase-handling code to truly support two players (currently, only one scaling phrase can be displayed on one of the players fretboards at a time) ++Moved RB overdrive ready glow fadein / fadeout calculation from GuitarScene.render() to GuitarScene.run() ++++Rewrote RB overdrive ready glow display logic in GuitarScene.render() ++Moved Get Ready to Rock, start countdown, song info during countdown, and song time left code to display on top of everything else (some were hidden by various parts of the 2-player screen) ++Added new option to "Game Time" setting: "Elapsed" will display song time as an increasing value, starting at 0:00 and ending at the length of the song
Chris Paiano
More...
almost 17 years ago
++Prevented reservation of a special "sound FX" channel, which wastes a channel with the new system of playing each sound on an unused channel for mixing ++Rewrote player-indexed list initializations that must remain in GuitarScene, to be more compatible with a future 3-player mode (i.e. not hardcoded for 2-players) ++++Rewrote and reorganized the majority of the GuitarScene.run() function ++++Rewrote rockmeter calculations and starpower note miss detection algorithms to NOT: use a hard-coded 2 players and force all related variables to represent 2 players even in a solo game ++++Rewrote Faaa's drum sound playing and hit-ignoring logic ++++Changed Faaa's "Drums sound" setting to "Drum Misses", (default "First Note"): ++++++"Always" is the old default - this will always register drum misses ++++++"Song Start" will allow you to bang away freestyle on the drums until the song countdown is complete (when the song actually starts) ++++++"First Note" will allow you to bang away freestyle on the drums until the first drum note in the song appears (default) ++Rewrote phrase-handling code to truly support two players (currently, only one scaling phrase can be displayed on one of the players fretboards at a time) ++Moved RB overdrive ready glow fadein / fadeout calculation from GuitarScene.render() to GuitarScene.run() ++++Rewrote RB overdrive ready glow display logic in GuitarScene.render() ++Moved Get Ready to Rock, start countdown, song info during countdown, and song time left code to display on top of everything else (some were hidden by various parts of the 2-player screen) ++Added new option to "Game Time" setting: "Elapsed" will display song time as an increasing value, starting at 0:00 and ending at the length of the song
Chris Paiano
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almost 17 years ago
Updated the themeini instructions.txt file to date. (Added a few recent theme functions.
Worldrave
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almost 17 years ago
Updated the themeini instructions.txt file to date. (Added a few recent theme functions.
Worldrave
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almost 17 years ago
+ Fixed translation file generation in Makefile. + Updated translation template (src/messages.pot).
Pascal Giard
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almost 17 years ago
+ Fixed translation file generation in Makefile. + Updated translation template (src/messages.pot).
Pascal Giard
More...
almost 17 years ago
Updated to latest patch.
Pascal Giard
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almost 17 years ago
Updated to latest patch.
Pascal Giard
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almost 17 years ago
Does no belong is svn.
Pascal Giard
More...
almost 17 years ago
Does no belong is svn.
Pascal Giard
More...
almost 17 years ago
Copied GNU/Linux & MacOSX launcher.sh from data/ to src/ .
Pascal Giard
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almost 17 years ago
Copied GNU/Linux & MacOSX launcher.sh from data/ to src/ .
Pascal Giard
More...
almost 17 years ago
More GNU compliance.
Pascal Giard
More...
almost 17 years ago
More GNU compliance.
Pascal Giard
More...
almost 17 years ago
++Removed TWO unnecessary note object list retrieval operations (sorting & filtration) from the run() function ++Added code to support animated stages when running from sources ++Organized the render() function to minimize switching between setViewport and setViewportHalf each frame (several switches back and forth are currently taking place) ++Relocated several inappropriate sections of code from the GuitarScene render() function to the run() function - so they are no longer dependant on video framerate: ++++Moved missed starpower note detection ++++Moved rockmeter tracking logic ++++Moved scaling phrase handling logic ++++Moved killswitch processing logic ++++Moved animated / rotating stage frame change logic
Chris Paiano
More...
almost 17 years ago
++Removed TWO unnecessary note object list retrieval operations (sorting & filtration) from the run() function ++Added code to support animated stages when running from sources ++Organized the render() function to minimize switching between setViewport and setViewportHalf each frame (several switches back and forth are currently taking place) ++Relocated several inappropriate sections of code from the GuitarScene render() function to the run() function - so they are no longer dependant on video framerate: ++++Moved missed starpower note detection ++++Moved rockmeter tracking logic ++++Moved scaling phrase handling logic ++++Moved killswitch processing logic ++++Moved animated / rotating stage frame change logic
Chris Paiano
More...
almost 17 years ago
Used to build my GNU/Linux binaries and update translation file (messages.pot).
Pascal Giard
More...
almost 17 years ago
Used to build my GNU/Linux binaries and update translation file (messages.pot).
Pascal Giard
More...
almost 17 years ago
Include full license text
Pascal Giard
More...
almost 17 years ago
Include full license text
Pascal Giard
More...
almost 17 years ago
On our way to GNU compliance.
Pascal Giard
More...
almost 17 years ago
On our way to GNU compliance.
Pascal Giard
More...
almost 17 years ago
Updated copyright headers the best i could.
Pascal Giard
More...
almost 17 years ago
Updated copyright headers the best i could.
Pascal Giard
More...
almost 17 years ago
More GuitarScene render() --> run() optimizations - separate functions to "handleWhammy" and "handlePhrases"
Chris Paiano
More...
almost 17 years ago
More GuitarScene render() --> run() optimizations - separate functions to "handleWhammy" and "handlePhrases"
Chris Paiano
More...
almost 17 years ago
Last two performance settings marked as such.
Pascal Giard
More...
almost 17 years ago
Last two performance settings marked as such.
Pascal Giard
More...
almost 17 years ago
Ignore fretsonfire.ini.
Pascal Giard
More...
almost 17 years ago
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