38
I Use This!
High Activity

Commits : Listings

Analyzed about 5 hours ago. based on code collected 1 day ago.
Jun 13, 2024 — Jun 13, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Enabled GL_CULL_FACE.
Curtis L. Olson
as curt
More... over 27 years ago
Enhanced to handle ccw and cw tri-stripe winding. This is a temporary admission of defeat. I will eventually go back and get all the stripes wound the same way (ccw).
Curtis L. Olson
as curt
More... over 27 years ago
Added -L/usr/X11R6/lib to link command.
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Fixed a type in the normal generation code.
Curtis L. Olson
as curt
More... over 27 years ago
Fixed problem with averaged vertex normals.
Curtis L. Olson
as curt
More... over 27 years ago
Updated to fix every node.
Curtis L. Olson
as curt
More... over 27 years ago
Added FixNode
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Changed planets.dat Planets.dat
Curtis L. Olson
as curt
More... over 27 years ago
Changed planets.dat Planets.dat
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Changes to integrate Durk's moon/sun code updates + clean up.
Curtis L. Olson
as curt
More... over 27 years ago
Changes to integrate Durk's moon/sun code updates + clean up.
Curtis L. Olson
as curt
More... over 27 years ago
minor tweaks.
Curtis L. Olson
as curt
More... over 27 years ago
Reverse direction of sun vector, so object normals can be more normal.
Curtis L. Olson
as curt
More... over 27 years ago
minor tweaks ...
Curtis L. Olson
as curt
More... over 27 years ago
Abandon Tri2terrain ... replace with Tri2obj so we can use an existing tri-stripper.
Curtis L. Olson
as curt
More... over 27 years ago
Transform scenery coordinates at this point in pipeline when scenery is being translated to .obj format, not when it is being loaded into the end renderer. Precalculate normals for each node as average of the normals of each containing polygon so Garoude shading is now supportable.
Curtis L. Olson
as curt
More... over 27 years ago
Transform scenery coordinates earlier in pipeline when scenery is being created, not when it is being loaded. Precalculate normals for each node as average of the normals of each containing polygon so Garoude shading is now supportable.
Curtis L. Olson
as curt
More... over 27 years ago
Tweaking vertex orders.
Curtis L. Olson
as curt
More... over 27 years ago
Working on new scenery subsystem.
Curtis L. Olson
as curt
More... over 27 years ago
Working on new scenery subsystem.
Curtis L. Olson
as curt
More... over 27 years ago
Working on new scenery subsystem.
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Initial revision.
Curtis L. Olson
as curt
More... over 27 years ago
Organizational changes.
Curtis L. Olson
as curt
More... over 27 years ago
Changed GLUT/ -> Main/
Curtis L. Olson
as curt
More... over 27 years ago