Use FileParser for gamesave loading. |
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about 14 years ago
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Added complete_animation to powers. This allows individual hazards to complete their animation even when the hazard goes "inactive" (no longer dangerous). Added repeater_num to repeaters, to set the number of repeated hazard to spawn. |
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about 14 years ago
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Added back pennomi's ceil() to life/mana drain calc |
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about 14 years ago
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Cleaned up sound-effect setting on hit,die,crit_die for Enemy |
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about 14 years ago
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Merge pull request #51 from pennomi/master |
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about 14 years ago
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Forgot to add one extra file. |
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about 14 years ago
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Integer divide on life/mana steal |
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about 14 years ago
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Merge pull request #50 from pennomi/master |
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about 14 years ago
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Added Vampiric effects for HP and MP. Also changed Hazards to have a pointer to the StatBlock of the source. |
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about 14 years ago
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Merge remote-tracking branch 'upstream/master' |
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about 14 years ago
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When determining animation speed, multiply before dividing to avoid integer division truncation. |
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about 14 years ago
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Fixed integer division |
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about 14 years ago
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Merge pull request #49 from kitano/master |
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about 14 years ago
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Added an animation_speed stat to the entity stat files which modifies the entity's animation speeds (default 100). Also added an animations stat to the files which tells the entity which animations file to use (several animation files were merged into base animation files which are used by a number of different enemies, sometimes with the speed modified) |
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about 14 years ago
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Merge pull request #40 from pennomi/master |
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about 14 years ago
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Refactored power 'Freeze' to be configurable as new power type 'repeater'. |
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about 14 years ago
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Merge pull request #37 from kitano/master |
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about 14 years ago
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Moved the render_offset and render_size variables from the enemy files to the animation definition files. Animation onjects now load these variables and adjust their outputted frame accordingly. The Animation file now does not contain a reference to an SDL surface, instead the surface is added to the renderable after getting it from the animation object |
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about 14 years ago
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Merge pull request #34 from kitano/master |
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about 14 years ago
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Merge remote-tracking branch 'upstream/master' |
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about 14 years ago
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Enemies now implement animation definition files also. Created animation definition files for all enemies. Possibly need to change the directory structure/location of animations? |
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about 14 years ago
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Added base and look options for avatar Avatar sprites now load heads separately Save slots now store base and look options |
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about 14 years ago
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Merge git://github.com/Bonbadil/flare |
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about 14 years ago
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Improved ms_per_frame to frame duration conversion. Reset display frame when resetting an Animation. Moved some variable setting to the Animation constructor. |
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about 14 years ago
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When changing missile angle, set the target to UNITS_PER_TILE away so that the target Point(x,y) doesn't introduce large rounding errors. |
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about 14 years ago
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Fixed the death animation |
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about 14 years ago
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Merge pull request #33 from kitano/master |
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about 14 years ago
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Some minor cleanup |
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about 14 years ago
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The Animation class can now parse an animation definitions file. The animations are loaded when the Avatar is created and his/her animations can be set by calling the setAnimation function and passing the name of the animation |
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about 14 years ago
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Move the serialize and unserialize of items storage from SaveLoad.cpp to the ItemStorage class. |
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about 14 years ago
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