Merge pull request #50 from pennomi/master |
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almost 14 years ago
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Added Vampiric effects for HP and MP. Also changed Hazards to have a pointer to the StatBlock of the source. |
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almost 14 years ago
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Merge remote-tracking branch 'upstream/master' |
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almost 14 years ago
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When determining animation speed, multiply before dividing to avoid integer division truncation. |
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almost 14 years ago
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Fixed integer division |
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almost 14 years ago
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Merge pull request #49 from kitano/master |
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almost 14 years ago
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Added an animation_speed stat to the entity stat files which modifies the entity's animation speeds (default 100). Also added an animations stat to the files which tells the entity which animations file to use (several animation files were merged into base animation files which are used by a number of different enemies, sometimes with the speed modified) |
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almost 14 years ago
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Merge pull request #40 from pennomi/master |
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almost 14 years ago
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Refactored power 'Freeze' to be configurable as new power type 'repeater'. |
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almost 14 years ago
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Merge pull request #37 from kitano/master |
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almost 14 years ago
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Moved the render_offset and render_size variables from the enemy files to the animation definition files. Animation onjects now load these variables and adjust their outputted frame accordingly. The Animation file now does not contain a reference to an SDL surface, instead the surface is added to the renderable after getting it from the animation object |
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almost 14 years ago
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Merge pull request #34 from kitano/master |
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almost 14 years ago
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Merge remote-tracking branch 'upstream/master' |
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almost 14 years ago
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Enemies now implement animation definition files also. Created animation definition files for all enemies. Possibly need to change the directory structure/location of animations? |
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almost 14 years ago
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Added base and look options for avatar Avatar sprites now load heads separately Save slots now store base and look options |
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almost 14 years ago
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Merge git://github.com/Bonbadil/flare |
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almost 14 years ago
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Improved ms_per_frame to frame duration conversion. Reset display frame when resetting an Animation. Moved some variable setting to the Animation constructor. |
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about 14 years ago
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When changing missile angle, set the target to UNITS_PER_TILE away so that the target Point(x,y) doesn't introduce large rounding errors. |
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about 14 years ago
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Fixed the death animation |
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about 14 years ago
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Merge pull request #33 from kitano/master |
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about 14 years ago
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Some minor cleanup |
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about 14 years ago
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The Animation class can now parse an animation definitions file. The animations are loaded when the Avatar is created and his/her animations can be set by calling the setAnimation function and passing the name of the animation |
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about 14 years ago
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Move the serialize and unserialize of items storage from SaveLoad.cpp to the ItemStorage class. |
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about 14 years ago
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Merge pull request #32 from pennomi/master |
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about 14 years ago
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Added two more missile options and updated Sir Evan Maddox and the Lightning Rod to use them |
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about 14 years ago
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Refactored missilex3 type into missile. Now missile_num and missile_angle add modify the power |
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about 14 years ago
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Merge pull request #31 from kitano/master |
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about 14 years ago
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Clean up the hero's animations |
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about 14 years ago
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Created the Animation class. Refactored the hero/avatar to make use of this class. All of the avatar's animations are created when it is loaded and the logic then switches between the animations. |
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about 14 years ago
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Merge pull request #26 from pennomi/master |
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about 14 years ago
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