12
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Commits : Listings

Analyzed about 16 hours ago. based on code collected about 16 hours ago.
Jun 10, 2024 — Jun 10, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #50 from pennomi/master
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Added Vampiric effects for HP and MP. Also changed Hazards to have a pointer to the StatBlock of the source. More... almost 14 years ago
Merge remote-tracking branch 'upstream/master' More... almost 14 years ago
When determining animation speed, multiply before dividing to avoid integer division truncation.
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Fixed integer division More... almost 14 years ago
Merge pull request #49 from kitano/master
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Added an animation_speed stat to the entity stat files which modifies the entity's animation speeds (default 100). Also added an animations stat to the files which tells the entity which animations file to use (several animation files were merged into base animation files which are used by a number of different enemies, sometimes with the speed modified) More... almost 14 years ago
Merge pull request #40 from pennomi/master
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Refactored power 'Freeze' to be configurable as new power type 'repeater'. More... almost 14 years ago
Merge pull request #37 from kitano/master
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Moved the render_offset and render_size variables from the enemy files to the animation definition files. Animation onjects now load these variables and adjust their outputted frame accordingly. The Animation file now does not contain a reference to an SDL surface, instead the surface is added to the renderable after getting it from the animation object More... almost 14 years ago
Merge pull request #34 from kitano/master
Clint Bellanger
as clintbellanger
More... almost 14 years ago
Merge remote-tracking branch 'upstream/master' More... almost 14 years ago
Enemies now implement animation definition files also. Created animation definition files for all enemies. Possibly need to change the directory structure/location of animations? More... almost 14 years ago
Added base and look options for avatar Avatar sprites now load heads separately Save slots now store base and look options More... almost 14 years ago
Merge git://github.com/Bonbadil/flare More... almost 14 years ago
Improved ms_per_frame to frame duration conversion. Reset display frame when resetting an Animation. Moved some variable setting to the Animation constructor. More... about 14 years ago
When changing missile angle, set the target to UNITS_PER_TILE away so that the target Point(x,y) doesn't introduce large rounding errors. More... about 14 years ago
Fixed the death animation More... about 14 years ago
Merge pull request #33 from kitano/master
Clint Bellanger
as clintbellanger
More... about 14 years ago
Some minor cleanup More... about 14 years ago
The Animation class can now parse an animation definitions file. The animations are loaded when the Avatar is created and his/her animations can be set by calling the setAnimation function and passing the name of the animation More... about 14 years ago
Move the serialize and unserialize of items storage from SaveLoad.cpp to the ItemStorage class. More... about 14 years ago
Merge pull request #32 from pennomi/master
Clint Bellanger
as clintbellanger
More... about 14 years ago
Added two more missile options and updated Sir Evan Maddox and the Lightning Rod to use them More... about 14 years ago
Refactored missilex3 type into missile. Now missile_num and missile_angle add modify the power More... about 14 years ago
Merge pull request #31 from kitano/master
Clint Bellanger
as clintbellanger
More... about 14 years ago
Clean up the hero's animations More... about 14 years ago
Created the Animation class. Refactored the hero/avatar to make use of this class. All of the avatar's animations are created when it is loaded and the logic then switches between the animations. More... about 14 years ago
Merge pull request #26 from pennomi/master
Clint Bellanger
as clintbellanger
More... about 14 years ago