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The Eternity Engine
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Moderate Activity
Commits
: Listings
Analyzed
about 8 hours
ago. based on code collected
about 8 hours
ago.
Nov 19, 2024 — Nov 19, 2025
Showing page 5 of 6
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Code Location
Date
Axe edefstructvar; use `= {}` instead
Max Waine
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7 months ago
Use earrlen where appropriate
Max Waine
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7 months ago
Normalise EDF to use 2-space indents
Max Waine
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7 months ago
Remove trailing whitespace in EDF files
Max Waine
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7 months ago
Add .git-blame-ignore-revs
Max Waine
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7 months ago
Use clang-format to reformat all EE code (not textscreen)
Max Waine
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7 months ago
constexpr up strings where possible
Max Waine
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7 months ago
Swap out almost all typedefs for using statements
Max Waine
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7 months ago
Axe fully-extinct modules
Max Waine
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7 months ago
Standardise header comments
Max Waine
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7 months ago
Update copyright date, add "The Eternity Engine" text in used files
Max Waine
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7 months ago
Remove m_fcvt files
Max Waine
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7 months ago
Remove p_henemy.cpp
Max Waine
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7 months ago
Swap out Copyright(C) for Copyright (C) in in-use files
Max Waine
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7 months ago
Remove all emacs style mode selects from in-use files
Max Waine
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7 months ago
Add spray type, num rays, damage count, fov, distance args to A_BFGSpray
Max Waine
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8 months ago
Added line index for anchored and two-way portal errors.
Ioan Chera
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8 months ago
Always precache level textures, to prevent Eternity from quitting suddenly.
Ioan Chera
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9 months ago
Autoaiming functions should accept null things, as they would in vanilla/Chocolate Doom
Ioan Chera
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9 months ago
Updated changelog
Ioan Chera
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9 months ago
Merge branch 'master' into crushsprite-branch
Ioan Chera
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9 months ago
Fix crash caused by bad allocation of VALLOC managed type. Fixes #673
Ioan Chera
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9 months ago
Updated changelog
Ioan Chera
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9 months ago
Support also ZDoom name
Ioan Chera
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9 months ago
Merge branch 'master' into crushsprite-branch
Ioan Chera
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9 months ago
Hopefully covered crash happening on random Windows computers because of Visual Studio runtime changes
Ioan Chera
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9 months ago
* Updated comments * Reformatted code * Refactored repeating thing crunching logic from p_map3d into p_map * Hopefully corrected the logic so it doesn't decide that it's not happening in Heretic, rather it looks at the actual crunch value if it exists
Ioan Chera
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9 months ago
Merge branch 'master' into crushsprite-branch
Ioan Chera
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9 months ago
Fixed crash happening when changing number of threads before starting game
Ioan Chera
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10 months ago
More player fixing
Ioan Chera
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11 months ago
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