2
I Use This!
Moderate Activity

Commits : Listings

Analyzed about 8 hours ago. based on code collected about 8 hours ago.
Nov 19, 2024 — Nov 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Axe edefstructvar; use `= {}` instead More... 7 months ago
Use earrlen where appropriate More... 7 months ago
Normalise EDF to use 2-space indents More... 7 months ago
Remove trailing whitespace in EDF files More... 7 months ago
Add .git-blame-ignore-revs More... 7 months ago
Use clang-format to reformat all EE code (not textscreen) More... 7 months ago
constexpr up strings where possible More... 7 months ago
Swap out almost all typedefs for using statements More... 7 months ago
Axe fully-extinct modules More... 7 months ago
Standardise header comments More... 7 months ago
Update copyright date, add "The Eternity Engine" text in used files More... 7 months ago
Remove m_fcvt files More... 7 months ago
Remove p_henemy.cpp More... 7 months ago
Swap out Copyright(C) for Copyright (C) in in-use files More... 7 months ago
Remove all emacs style mode selects from in-use files More... 7 months ago
Add spray type, num rays, damage count, fov, distance args to A_BFGSpray More... 8 months ago
Added line index for anchored and two-way portal errors. More... 8 months ago
Always precache level textures, to prevent Eternity from quitting suddenly. More... 9 months ago
Autoaiming functions should accept null things, as they would in vanilla/Chocolate Doom More... 9 months ago
Updated changelog More... 9 months ago
Merge branch 'master' into crushsprite-branch More... 9 months ago
Fix crash caused by bad allocation of VALLOC managed type. Fixes #673 More... 9 months ago
Updated changelog More... 9 months ago
Support also ZDoom name More... 9 months ago
Merge branch 'master' into crushsprite-branch More... 9 months ago
Hopefully covered crash happening on random Windows computers because of Visual Studio runtime changes More... 9 months ago
* Updated comments * Reformatted code * Refactored repeating thing crunching logic from p_map3d into p_map * Hopefully corrected the logic so it doesn't decide that it's not happening in Heretic, rather it looks at the actual crunch value if it exists More... 9 months ago
Merge branch 'master' into crushsprite-branch More... 9 months ago
Fixed crash happening when changing number of threads before starting game More... 10 months ago
More player fixing More... 11 months ago