openhub.net
Black Duck Software, Inc.
Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
E
Eternal Realms
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Activity Not Available
Commits
: Listings
Analyzed
about 1 year
ago. based on code collected
over 1 year
ago.
Nov 28, 2022 — Nov 28, 2023
Showing page 1 of 18
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Tests and an icon.
andykorth
More...
almost 18 years ago
Tests and an icon.
andykorth
More...
almost 18 years ago
Lots and lots of changes. Redraw inefficiencies fixed in client side. Got rid of the textured panel class, it was causing problems.
andykorth
More...
almost 18 years ago
Lots and lots of changes. Redraw inefficiencies fixed in client side. Got rid of the textured panel class, it was causing problems.
andykorth
More...
almost 18 years ago
Lots and lots of changes. Redraw inefficiencies fixed in client side. Got rid of the textured panel class, it was causing problems.
andykorth
More...
almost 18 years ago
Lots and lots of changes. Redraw inefficiencies fixed in client side. Got rid of the textured panel class, it was causing problems. Implemented partially solid sprites and their intersection code!
andykorth
More...
almost 18 years ago
Big updates to how sprites collide and overlap. All sprites may be partially solid or non-solid. The nonsolid parts of two sprites may intersect! (Or the solid part of one with the non-solid of another). Updated some tests, but a few are broken yet.
andykorth
More...
almost 18 years ago
Wrote a bunch of new tests to track down a bug. Mobiles over a size of 1x1 won't walk certain directions if they think they would collide with themselves. A resolution will come when I am less sleepy. Too short on time!
andykorth
More...
almost 18 years ago
Minor updates. New items and mobs.
andykorth
More...
almost 18 years ago
A few more improvements to the new persistance code.
andykorth
More...
almost 18 years ago
A few more improvements to the new persistance code.
andykorth
More...
almost 18 years ago
Fix to the sprite drawing layer on the world map editor.
andykorth
More...
almost 18 years ago
Minor improvements to persistence engine.
andykorth
More...
almost 18 years ago
Test for commits also!
andykorth
More...
almost 18 years ago
lots of changes!
andykorth
More...
almost 18 years ago
lots of changes!
andykorth
More...
almost 18 years ago
Fixed a bug with solidity of pieces and larger than 1x1 player images. Added related tests.
andykorth
More...
almost 18 years ago
Builder updates to tools and placing sprites. New icon for all the windows. Repainting improvements, still not quite right though.
andykorth
More...
almost 18 years ago
Builder updates to tools and placing sprites. New icon for all the windows. Repainting improvements, still not quite right though.
andykorth
More...
almost 18 years ago
Builder updates to tools and placing sprites. New icon for all the windows. Repainting improvements, still not quite right though.
andykorth
More...
almost 18 years ago
Builder updates to tools and placing sprites. New icon for all the windows. Repainting improvements, still not quite right though.
andykorth
More...
almost 18 years ago
A lot of sprite sending cleanup. A bug fix regarding sending sprites on borders of virtual areas, new tests associated with that bug. Cleaned up a few cases where sprites were not sent, but they should have been sent.
andykorth
More...
almost 18 years ago
A lot of sprite sending cleanup. A bug fix regarding sending sprites on borders of virtual areas, new tests associated with that bug. Cleaned up a few cases where sprites were not sent, but they should have been sent.
andykorth
More...
almost 18 years ago
A lot of sprite sending cleanup. A bug fix regarding sending sprites on borders of virtual areas, new tests associated with that bug. Cleaned up a few cases where sprites were not sent, but they should have been sent.
andykorth
More...
almost 18 years ago
Improved drawing of players and mobiles of sizes larget than 1x1. They were offset a bit off. A few method renames for clarity.
andykorth
More...
almost 18 years ago
Improved drawing of players and mobiles of sizes larget than 1x1. They were offset a bit off. A few method renames for clarity.
andykorth
More...
almost 18 years ago
Improved drawing of players and mobiles of sizes larget than 1x1. They were offset a bit off. A few method renames for clarity.
andykorth
More...
almost 18 years ago
Fixd a bug where mobiles might not have death listeners, and thus would crash when entering combat.
andykorth
More...
almost 18 years ago
new items, mobiles, maps for the main world sector. Added some new handy functions to the DB class, but they might need some rethinking. Sorta fixing a bug when iterating over tiles in the tile editor.
andykorth
More...
almost 18 years ago
new items, mobiles, maps for the main world sector. Added some new handy functions to the DB class, but they might need some rethinking. Sorta fixing a bug when iterating over tiles in the tile editor.
andykorth
More...
almost 18 years ago
←
1
2
3
4
5
6
7
8
9
…
17
18
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree