*** empty log message *** |
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almost 17 years ago
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removed redundant CL_System::keep_alive() |
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almost 17 years ago
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moved font subsystem to subdir "fonts" |
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almost 17 years ago
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*** empty log message *** |
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almost 17 years ago
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added font subsystem |
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almost 17 years ago
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changed some int to Sint32 |
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almost 17 years ago
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changed "unsigned int" to typedef Uint32 |
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almost 17 years ago
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Screen refactored to singleton; |
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almost 17 years ago
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refactoring of Sprite class |
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almost 17 years ago
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fixed a bug that caused every door and key to be the same color (red) |
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almost 17 years ago
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Moved all references to CL_Keyboard to Input |
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almost 17 years ago
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*** empty log message *** |
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almost 17 years ago
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added initial Input manager |
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almost 17 years ago
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added Eric mangold patch for loading levels from command line |
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almost 17 years ago
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removed references to resource manager in spriteset |
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almost 17 years ago
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fixed "random auto explosion in monsters" bug |
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almost 17 years ago
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Extended surface manager; Added support fo surface manager in Spriteset |
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almost 17 years ago
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added initial surface_manager |
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almost 17 years ago
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added virtual dtor |
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almost 17 years ago
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*** empty log message *** |
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almost 17 years ago
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added get_current_level() |
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almost 17 years ago
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removed external direct access to surfaces |
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almost 17 years ago
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removed references to CL_Display |
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almost 17 years ago
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added generic Screen interface; added generic drawing functions (draw_rect, fill_rect); |
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almost 17 years ago
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fixed "random exploding flintstone" bug |
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almost 17 years ago
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removed references to old NTTPointer class |
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almost 17 years ago
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refactored class Entity_Explosion |
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almost 17 years ago
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Entity_Manager is now used for handle management |
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almost 17 years ago
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class Game is now a singleton |
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almost 17 years ago
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*** empty log message *** |
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almost 17 years ago
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