1
I Use This!
Inactive

Commits : Listings

Analyzed about 2 hours ago. based on code collected about 5 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
*** empty log message *** More... almost 17 years ago
removed redundant CL_System::keep_alive() More... almost 17 years ago
moved font subsystem to subdir "fonts" More... almost 17 years ago
*** empty log message *** More... almost 17 years ago
added font subsystem More... almost 17 years ago
changed some int to Sint32 More... almost 17 years ago
changed "unsigned int" to typedef Uint32 More... almost 17 years ago
Screen refactored to singleton; More... almost 17 years ago
refactoring of Sprite class More... almost 17 years ago
fixed a bug that caused every door and key to be the same color (red) More... almost 17 years ago
Moved all references to CL_Keyboard to Input More... almost 17 years ago
*** empty log message *** More... almost 17 years ago
added initial Input manager More... almost 17 years ago
added Eric mangold patch for loading levels from command line More... almost 17 years ago
removed references to resource manager in spriteset More... almost 17 years ago
fixed "random auto explosion in monsters" bug More... almost 17 years ago
Extended surface manager; Added support fo surface manager in Spriteset More... almost 17 years ago
added initial surface_manager More... almost 17 years ago
added virtual dtor More... almost 17 years ago
*** empty log message *** More... almost 17 years ago
added get_current_level() More... almost 17 years ago
removed external direct access to surfaces More... almost 17 years ago
removed references to CL_Display More... almost 17 years ago
added generic Screen interface; added generic drawing functions (draw_rect, fill_rect); More... almost 17 years ago
fixed "random exploding flintstone" bug More... almost 17 years ago
removed references to old NTTPointer class More... almost 17 years ago
refactored class Entity_Explosion More... almost 17 years ago
Entity_Manager is now used for handle management More... almost 17 years ago
class Game is now a singleton More... almost 17 years ago
*** empty log message *** More... almost 17 years ago