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I Use This!
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Commits : Listings

Analyzed over 2 years ago. based on code collected over 2 years ago.
Mar 06, 2019 — Mar 06, 2020
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
*** empty log message *** More... over 13 years ago
*** empty log message *** More... over 13 years ago
*** empty log message *** More... over 13 years ago
*** empty log message *** More... over 14 years ago
changed monsters logic to state machine More... over 14 years ago
new internal state More... over 14 years ago
code refactoring More... over 14 years ago
added resize world screen More... about 15 years ago
*** empty log message *** More... about 15 years ago
refactorings More... about 15 years ago
simplified sprite interface More... about 15 years ago
*** empty log message *** More... about 15 years ago
simplified sprite interface More... about 15 years ago
added screen->deinit() function at quit More... about 15 years ago
don't use deprecated sprite ctor More... about 15 years ago
added deinit() function More... about 15 years ago
more support to gamescreen More... about 15 years ago
changed string management More... about 15 years ago
don't use deprecated sprite copy ctor More... about 15 years ago
screen is the only responsable for blitting (except fonts) More... about 15 years ago
created screen_coord.h and world_coord.h More... about 15 years ago
code polish More... about 15 years ago
refactoring: graphic subsystem now using new coordinates More... about 15 years ago
refactoring in sprite code More... about 15 years ago
Fixed: will not crash if sound system is absent More... about 15 years ago
*** empty log message *** More... about 15 years ago
Fixed: will not crash if sound system is absent More... about 15 years ago
changed to cvs version More... about 15 years ago
refactoring in sprite code More... about 15 years ago
don't update frames for non-moving entities More... about 15 years ago