1
I Use This!
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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 4 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
*** empty log message *** More... about 15 years ago
*** empty log message *** More... about 15 years ago
*** empty log message *** More... about 15 years ago
*** empty log message *** More... almost 16 years ago
changed monsters logic to state machine More... almost 16 years ago
new internal state More... almost 16 years ago
code refactoring More... almost 16 years ago
added resize world screen More... over 16 years ago
*** empty log message *** More... over 16 years ago
refactorings More... over 16 years ago
simplified sprite interface More... over 16 years ago
*** empty log message *** More... over 16 years ago
simplified sprite interface More... over 16 years ago
added screen->deinit() function at quit More... over 16 years ago
don't use deprecated sprite ctor More... over 16 years ago
added deinit() function More... over 16 years ago
more support to gamescreen More... over 16 years ago
changed string management More... over 16 years ago
don't use deprecated sprite copy ctor More... over 16 years ago
screen is the only responsable for blitting (except fonts) More... over 16 years ago
created screen_coord.h and world_coord.h More... over 16 years ago
code polish More... over 16 years ago
refactoring: graphic subsystem now using new coordinates More... over 16 years ago
refactoring in sprite code More... over 16 years ago
Fixed: will not crash if sound system is absent More... over 16 years ago
*** empty log message *** More... over 16 years ago
Fixed: will not crash if sound system is absent More... over 16 years ago
changed to cvs version More... over 16 years ago
refactoring in sprite code More... over 16 years ago
don't update frames for non-moving entities More... over 16 years ago