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Epiphany (Boulderdash Clone)
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Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 4 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 7
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
*** empty log message ***
giuppe3d
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about 15 years ago
*** empty log message ***
giuppe3d
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about 15 years ago
*** empty log message ***
giuppe3d
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about 15 years ago
*** empty log message ***
giuppe3d
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almost 16 years ago
changed monsters logic to state machine
giuppe3d
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almost 16 years ago
new internal state
giuppe3d
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almost 16 years ago
code refactoring
giuppe3d
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almost 16 years ago
added resize world screen
giuppe3d
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over 16 years ago
*** empty log message ***
giuppe3d
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over 16 years ago
refactorings
giuppe3d
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over 16 years ago
simplified sprite interface
giuppe3d
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over 16 years ago
*** empty log message ***
giuppe3d
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over 16 years ago
simplified sprite interface
giuppe3d
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over 16 years ago
added screen->deinit() function at quit
giuppe3d
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over 16 years ago
don't use deprecated sprite ctor
giuppe3d
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over 16 years ago
added deinit() function
giuppe3d
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over 16 years ago
more support to gamescreen
giuppe3d
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over 16 years ago
changed string management
giuppe3d
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over 16 years ago
don't use deprecated sprite copy ctor
giuppe3d
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over 16 years ago
screen is the only responsable for blitting (except fonts)
giuppe3d
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over 16 years ago
created screen_coord.h and world_coord.h
giuppe3d
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over 16 years ago
code polish
giuppe3d
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over 16 years ago
refactoring: graphic subsystem now using new coordinates
giuppe3d
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over 16 years ago
refactoring in sprite code
giuppe3d
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over 16 years ago
Fixed: will not crash if sound system is absent
giuppe3d
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over 16 years ago
*** empty log message ***
giuppe3d
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over 16 years ago
Fixed: will not crash if sound system is absent
giuppe3d
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over 16 years ago
changed to cvs version
giuppe3d
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over 16 years ago
refactoring in sprite code
giuppe3d
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over 16 years ago
don't update frames for non-moving entities
giuppe3d
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over 16 years ago
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