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Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Jun 20, 2024 — Jun 20, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Cache lookup of Gamefonts element
Kp
More... 5 months ago
Rename `gamefont_conf::font` to `fontconf`
Kp
More... 5 months ago
Move editor_font to dcx
Kp
More... 5 months ago
Remove `gr_remap_font` argument `fontname`
Kp
More... 5 months ago
Remove global `open_font`
Kp
More... 5 months ago
Simplify deletion of grs_font_ptr
Kp
More... 5 months ago
Pass `loaded_game_font &` to `gamefont_loadfont`
Kp
More... 5 months ago
Rename PHYSFSX_readShort -> PHYSFSX_readSLE16
Kp
More... 5 months ago
Prohibit narrowing when loading grs_font members from disk
Kp
More... 5 months ago
Use enumerated_array for Gamefonts
Kp
More... 5 months ago
Inline `gamefont_unloadfont`
Kp
More... 5 months ago
Recover from failure to find adequate size font
Kp
More... 5 months ago
Pass `loaded_game_font &` to `gamefont_unloadfont`
Kp
More... 5 months ago
Fold font_conf into Gamefonts
Kp
More... 5 months ago
Use `constexpr` variables instead of `#define` for various constants
Kp
More... 5 months ago
Remove write-only field `loaded_game_font::cur`
Kp
More... 5 months ago
Remove unused robot_info flag RIF_THIEF
Kp
More... 5 months ago
Write last-was-super into player_info only after all flags are checked
Kp
More... 5 months ago
Move MacPig to bool d1x::MacPig
Kp
More... 5 months ago
Reset `last_was_super` before writing secondary weapons
Kp
More... 5 months ago
Move PCSharePig to bool d1x::PCSharePig
Kp
More... 5 months ago
Use `robot_gun_animation_index` for `robot_info::anim_states`
Kp
More... 5 months ago
`robot_set_angles`: lift `bound` out of inner loop
Kp
More... 5 months ago
Only examine defined elements in Save_pof_names
Kp
More... 5 months ago
Remove write-only robot_info flag RIF_BIG_RADIUS
Kp
More... 5 months ago
Simplify clearing `robot_info::anim_states`
Kp
More... 5 months ago
Simplify `draw_wbu_overlay` cockpit choice
Kp
More... 5 months ago
Use `uint8_t` for `BigWindowSwitch`
Kp
More... 5 months ago
Move gun_num_t to player.h:player_gun_number
Kp
More... 5 months ago
Move Num_object_types declaration into `#if DXX_USE_EDITOR`
Kp
More... 5 months ago