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Commits : Listings

Analyzed about 12 hours ago. based on code collected about 19 hours ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[dxgi] unchain DxgiSwapChain::Present1 and Present More... 1 day ago
[util] Set deferSurfaceCreation for 9th Dawn II More... 1 day ago
[dxbc] Do not emit OpImageQueryLevels for multisampled images More... 4 days ago
[build] Target SPIR-V 1.6 for built-in GLSL shaders More... 4 days ago
[dxvk] Fix render target clears with format reinterpretation More... 5 days ago
[dxvk] Fix stencil discard being broken More... 5 days ago
[dxbc] Take used components into account for PS inputs More... 7 days ago
[dxbc] Fix array register anaylsis with multiple dst operands More... 7 days ago
[dxvk] Re-enable maintenance4 feature More... 7 days ago
[dxbc] Ignore system value components when declaring inputs More... 7 days ago
[d3d9] Remove support for VERTEXSTATS queries More... 10 days ago
[dxvk] Adjust desciptor pool reset heuristic More... 15 days ago
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod. More... 17 days ago
[d3d11] Remove missed Shared Keyedmutex warning More... 20 days ago
[dxbc] Remove broken atomic counter subgroup optimization More... 20 days ago
[util] Remove TRAHA Global config More... 28 days ago
[dxvk] Don't query color space support for null surfaces More... about 1 month ago
[dxgi] Remove useMonitorFallback option More... about 1 month ago
[meta] Release 2.3.1 More... about 1 month ago
[d3d11] Enable copy usage for typeless images as necessary More... about 1 month ago
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU More... about 1 month ago
[dxvk] Align index buffer size to index size More... about 1 month ago
[dxvk] Support arbitrary source formats for color<->depth copies More... about 1 month ago
[dxvk] Get rid of separate depth shaders for shader-based copies More... about 1 month ago
[util] Cap Dark Void to 60fps More... about 1 month ago
[d3d9] Wait for submission when calling ReturnUnderlyingResource More... about 1 month ago
[d3d9] Improve ReturnUnderlyingResource stub for 9on12 More... about 1 month ago
[dxgi] Change default behaviour of hideNvkGpu option More... about 1 month ago
Fix UAV as well More... about 1 month ago
[dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains More... about 1 month ago