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Moderate Activity
Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
2 days
ago.
Apr 16, 2023 — Apr 16, 2024
Showing page 1 of 190
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Date
[d3d9] Remove support for VERTEXSTATS queries
WinterSnowfall
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4 days ago
[dxvk] Adjust desciptor pool reset heuristic
Philip Rebohle
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9 days ago
[util] Remove framerate limiter for Nier Replicant Without mods, Nier Replicant runs faster when going above 60 FPS. The game had an official patch that implemented a framerate limiter to prevent this. This limiter is terrible, because it's not a stable 60 FPS, but a weird 57-58 FPS. There's no way to disable this in-game, it has to be done by editing a config file or through a mod.
Martino Fontana
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11 days ago
[d3d11] Remove missed Shared Keyedmutex warning
Blisto91
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14 days ago
[dxbc] Remove broken atomic counter subgroup optimization
Philip Rebohle
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14 days ago
[util] Remove TRAHA Global config
Philip Rebohle
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22 days ago
[dxvk] Don't query color space support for null surfaces
Philip Rebohle
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27 days ago
[dxgi] Remove useMonitorFallback option
Blisto91
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28 days ago
[meta] Release 2.3.1
Philip Rebohle
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28 days ago
[d3d11] Enable copy usage for typeless images as necessary
Philip Rebohle
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28 days ago
[dxgi] Force vendor ID change when XeSS is detected on an Intel GPU
Casey Bowman
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29 days ago
[dxvk] Align index buffer size to index size
Philip Rebohle
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29 days ago
[dxvk] Support arbitrary source formats for color<->depth copies
Philip Rebohle
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29 days ago
[dxvk] Get rid of separate depth shaders for shader-based copies
Philip Rebohle
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29 days ago
[util] Cap Dark Void to 60fps
Blisto91
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about 1 month ago
[d3d9] Wait for submission when calling ReturnUnderlyingResource
Joshua Ashton
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about 1 month ago
[d3d9] Improve ReturnUnderlyingResource stub for 9on12
Joshua Ashton
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about 1 month ago
[dxgi] Change default behaviour of hideNvkGpu option
Philip Rebohle
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about 1 month ago
Fix UAV as well
Kaitlyn
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about 1 month ago
[dxgi] Implicitly set HDR color space for RGBA16_FLOAT swap chains
Philip Rebohle
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about 1 month ago
Implement D3D11DXGIDevice::EnqueueSetEvent
Kaitlyn
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about 1 month ago
Fix MiscFlags check in GetDescFromResource
Kaitlyn
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about 1 month ago
[d3d9] Fix stream count in Reset
Robin Kertels
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about 1 month ago
build: Support building for ARM64EC
Billy Laws
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about 1 month ago
[d3d9] Fix number of streams
Robin Kertels
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about 1 month ago
[dxbc] Do not emit depth compare for unsupported image types
Philip Rebohle
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about 1 month ago
[spirv] Add OpConstantNull
Philip Rebohle
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about 1 month ago
[dxbc] Enable depth compare types for 1D images
Philip Rebohle
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about 1 month ago
[d3d9] Only unbind in EndScene if the game cleared the binding
Robin Kertels
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about 1 month ago
[d3d9] Respect vertex buffer offset when dynamically uploading geometry
Robin Kertels
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about 1 month ago
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