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Moderate Activity

Commits : Listings

Analyzed about 16 hours ago. based on code collected about 18 hours ago.
May 31, 2023 — May 31, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
[dxbc] Implemented mad instruction More... over 6 years ago
[d3d11] Imlpemented some state queries More... over 6 years ago
[d3d11] Implemented blend state and depth-stencil state binding More... over 6 years ago
[d3d11] Refactored state object binding More... over 6 years ago
[d3d11] Implemented blend state creation More... over 6 years ago
[d3d11] Added depth-stencil state objects More... over 6 years ago
[d3d11] d3d11_state_rs -> d3d11_rasterizer More... over 6 years ago
[dxbc] Scalar values can be expanded to multiple vector components during a store operation More... over 6 years ago
[dxbc] Fixed bug in decoder that would return wrong component masks More... over 6 years ago
[dxvk] Added component mapping to image view info More... over 6 years ago
[dxbc] Implemented Rsq instruction More... over 6 years ago
[dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing More... over 6 years ago
[d3d11] Fixed mip-mapped texture creation More... over 6 years ago
[dxvk] Added proper support for block-compressed image formats More... over 6 years ago
[d3d11] Implemented buffer mapping More... over 6 years ago
[dxvk] Implemented staging buffers for large data transfers More... over 6 years ago
[d3d11] Re-implemented shader read More... over 6 years ago
[dxbc] Initial support for sample instruction More... over 6 years ago
[dxbc] Implemented shader resource declaration for images More... over 6 years ago
[dxbc] Implemented sampler declaration More... over 6 years ago
[d3d11] Implemented shader resource binding More... over 6 years ago
[d3d11] Fixed severe reference-counting issue in state objects More... over 6 years ago
[com] ... yeah, almost. More... over 6 years ago
[com] Fixed crashes caused by reentrant Release() More... over 6 years ago
[d3d11] Changed the way default pipeline state is restored More... over 6 years ago
[d3d11] Implemented sampler binding More... over 6 years ago
[d3d11] Implemented sampler creation More... over 6 years ago
[d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels More... over 6 years ago
[d3d11] Cleaned up view creation a bit More... over 6 years ago
[d3d11] Implemented shader resource view creation for 2D textures More... over 6 years ago