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Moderate Activity
Commits
: Listings
Analyzed
about 16 hours
ago. based on code collected
about 18 hours
ago.
May 31, 2023 — May 31, 2024
Showing page 185 of 192
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
[dxbc] Implemented mad instruction
Philip Rebohle
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over 6 years ago
[d3d11] Imlpemented some state queries
Philip Rebohle
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over 6 years ago
[d3d11] Implemented blend state and depth-stencil state binding
Philip Rebohle
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over 6 years ago
[d3d11] Refactored state object binding
Philip Rebohle
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over 6 years ago
[d3d11] Implemented blend state creation
Philip Rebohle
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over 6 years ago
[d3d11] Added depth-stencil state objects
Philip Rebohle
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over 6 years ago
[d3d11] d3d11_state_rs -> d3d11_rasterizer
Philip Rebohle
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over 6 years ago
[dxbc] Scalar values can be expanded to multiple vector components during a store operation
Philip Rebohle
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over 6 years ago
[dxbc] Fixed bug in decoder that would return wrong component masks
Philip Rebohle
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over 6 years ago
[dxvk] Added component mapping to image view info
Philip Rebohle
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over 6 years ago
[dxbc] Implemented Rsq instruction
Philip Rebohle
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over 6 years ago
[dxgi] Mapping DXGI's RGBX formats fo Vulkan RGBA formats, needs testing
Philip Rebohle
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over 6 years ago
[d3d11] Fixed mip-mapped texture creation
Philip Rebohle
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over 6 years ago
[dxvk] Added proper support for block-compressed image formats
Philip Rebohle
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over 6 years ago
[d3d11] Implemented buffer mapping
Philip Rebohle
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over 6 years ago
[dxvk] Implemented staging buffers for large data transfers
Philip Rebohle
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over 6 years ago
[d3d11] Re-implemented shader read
Philip Rebohle
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over 6 years ago
[dxbc] Initial support for sample instruction
Philip Rebohle
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over 6 years ago
[dxbc] Implemented shader resource declaration for images
Philip Rebohle
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over 6 years ago
[dxbc] Implemented sampler declaration
Philip Rebohle
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over 6 years ago
[d3d11] Implemented shader resource binding
Philip Rebohle
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over 6 years ago
[d3d11] Fixed severe reference-counting issue in state objects
Philip Rebohle
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over 6 years ago
[com] ... yeah, almost.
Philip Rebohle
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over 6 years ago
[com] Fixed crashes caused by reentrant Release()
Philip Rebohle
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over 6 years ago
[d3d11] Changed the way default pipeline state is restored
Philip Rebohle
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over 6 years ago
[d3d11] Implemented sampler binding
Philip Rebohle
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over 6 years ago
[d3d11] Implemented sampler creation
Philip Rebohle
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over 6 years ago
[d3d11] Minor fixes to D3D11Device::CheckMultisampleQualityLevels
Philip Rebohle
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over 6 years ago
[d3d11] Cleaned up view creation a bit
Philip Rebohle
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over 6 years ago
[d3d11] Implemented shader resource view creation for 2D textures
Philip Rebohle
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over 6 years ago
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