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Moderate Activity
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
1 day
ago.
May 19, 2023 — May 19, 2024
Showing page 183 of 191
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
[dxbc] Basic geometry shader (sm4) support
Philip Rebohle
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over 6 years ago
[dxvk] Fixed bug where resource bindings would not be updated after rebinding the pipeline
Philip Rebohle
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over 6 years ago
[d3d11] Geometry shader prep work
Philip Rebohle
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over 6 years ago
[dxvk] vkCmdUpdateBuffer can only be used if both offset and size are aligned to four bytes
Philip Rebohle
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over 6 years ago
[dxbc] Implemented basic control flow instuctions
Philip Rebohle
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over 6 years ago
[dxbc] Shader decoder and compiler overhaul (2/2)
Philip Rebohle
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over 6 years ago
[dxbc] Shader decoder and compiler overhaul (1/2)
Philip Rebohle
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over 6 years ago
[dxbc] Implemented conditional move and comparison instructions
Philip Rebohle
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over 6 years ago
[dxvk] Implemented proper swap chain synchronization
Philip Rebohle
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over 6 years ago
Optimized command submission
Philip Rebohle
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over 6 years ago
[dxvk] Implemented new memory allocator with sub-allocation
Philip Rebohle
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over 6 years ago
[d3d11] Reverted some design decisions related to buffer renaming
Philip Rebohle
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over 6 years ago
[dxvk] Implemented buffer renaming
Philip Rebohle
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over 6 years ago
[d3d11] Minor restructuring
Philip Rebohle
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over 6 years ago
[dxvk] Renamed DxvkBufferSlice methods for convenience
Philip Rebohle
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over 6 years ago
[dxvk] Renamed DxvkBufferSlice methods for convenience
Philip Rebohle
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over 6 years ago
[d3d11] Fixed buffer bindings with non-zero offsets
Philip Rebohle
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over 6 years ago
[d3d11] Refactoring resource creation (1/2) - buffers
Philip Rebohle
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over 6 years ago
[dxvk] DxvkBufferBinding -> DxvkBufferSlice
Philip Rebohle
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over 6 years ago
[dxbc] Shader compiler rewrite (2/2)
Philip Rebohle
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over 6 years ago
[d3d11] Map() optimization removed, needs buffer renaming
Philip Rebohle
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over 6 years ago
[d3d11] Implemented naive Map() optimization when used with D3D11_MAP_WRITE_DISCARD
Philip Rebohle
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over 6 years ago
[dxbc] Implemented SinCos, Min and Max instructions
Philip Rebohle
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over 6 years ago
[dxbc] Shader compiler rewrite (1/2)
Philip Rebohle
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over 6 years ago
[d3d11] Removed unnecessary Flush()
Philip Rebohle
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over 6 years ago
[dxvk] Data buffer can now be created uninitialized
Philip Rebohle
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over 6 years ago
[general] Defining c++17 in project file directly, rather than as a compiler argument
Philip Rebohle
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over 6 years ago
[dxbc] Removed <optional> dependency
Philip Rebohle
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over 6 years ago
[general] Updated README
Philip Rebohle
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over 6 years ago
[general] Added 32-bit support
Philip Rebohle
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over 6 years ago
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