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Moderate Activity
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 22 hours
ago.
May 16, 2023 — May 16, 2024
Showing page 1 of 191
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Date
[meta] Add DXVK Native section to the readme
Blisto91
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1 day ago
[native] Change DXVK_WSIDRIVER to DXVK_WSI_DRIVER
Blisto91
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1 day ago
[util] Set deviceLossOnFocusLoss for The Sims 3
Blisto91
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7 days ago
[util] Enable d3d11.longMad for Guild Wars 2
Blisto91
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9 days ago
[d3d9] Do not support cube textures with depth formats
Philip Rebohle
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9 days ago
[dxgi] Initialize UMD version quad to a max signed int64 (#3985)
talkingerbil
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14 days ago
[d3d11] Implement better filtering when blitting video content
Philip Rebohle
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14 days ago
[d3d9] Validate DS format support during CheckDepthStencilMatch
WinterSnowfall
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15 days ago
[util] Add configs for Delta Force Xtreme 1 & 2
Blisto91
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17 days ago
[dxvk] Remove workaround for non-dynamic depth clip
Philip Rebohle
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18 days ago
[dxvk] Forward link flags when using shader identifiers
Philip Rebohle
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18 days ago
feat: add H2M-Mod to config
Lierrmm
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18 days ago
[util] Enable longMad for Red Faction Guerrila Remastered
Robin Kertels
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20 days ago
[dxbc] Implement option to split up fma
Robin Kertels
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20 days ago
[dxvk] Bump internal version number
Philip Rebohle
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21 days ago
[dxvk] Fix push constant compatibility for pipeline libraries
Philip Rebohle
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21 days ago
[util] Add Deck profile for Fallout 4
Philip Rebohle
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21 days ago
[util] Add a way to define app profiles exclusive to Steam Deck
Philip Rebohle
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21 days ago
[d3d11] Use nearest filter for ID3D11VideoContext scaling
Rémi Bernon
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23 days ago
[d3d11] Implement VideoProcessorSetStreamSourceRect scaling
Rémi Bernon
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23 days ago
[dxgi] unchain DxgiFactory::CreateSwapChain and CreateSwapChainForHwnd
Katharine Chui
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24 days ago
[dxgi] unchain DxgiSwapChain::Present1 and Present
Katharine Chui
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25 days ago
[util] Set deferSurfaceCreation for 9th Dawn II
Blisto91
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26 days ago
[dxbc] Do not emit OpImageQueryLevels for multisampled images
Philip Rebohle
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28 days ago
[build] Target SPIR-V 1.6 for built-in GLSL shaders
Philip Rebohle
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28 days ago
[dxvk] Fix render target clears with format reinterpretation
Philip Rebohle
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29 days ago
[dxvk] Fix stencil discard being broken
Philip Rebohle
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29 days ago
[dxbc] Take used components into account for PS inputs
Philip Rebohle
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about 1 month ago
[dxbc] Fix array register anaylsis with multiple dst operands
Philip Rebohle
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about 1 month ago
[dxvk] Re-enable maintenance4 feature
Philip Rebohle
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about 1 month ago
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