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I Use This!
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Commits : Listings

Analyzed about 13 hours ago. based on code collected about 13 hours ago.
Jan 06, 2025 — Jan 06, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'master' of github.com:ducttape/ducttape-engine More... about 14 years ago
We now get signals on collisions More... about 14 years ago
Fixed PhysicsBodyComponent::GetRigidBody to be non-const
opatut
as Paul Bienkowski
More... about 14 years ago
Collisions and Collision masks More... about 14 years ago
Added ApplyCentralImpulse to PhysicsBodyComponent More... about 14 years ago
Consistency and cleanup fixes More... about 14 years ago
New methods for PhysicsBodyComponent More... about 14 years ago
Added GetCameraToViewportRay to CameraComponent
opatut
as Paul Bienkowski
More... about 14 years ago
Beautified Vector and Quaternion serialization to YAML
opatut
as Paul Bienkowski
More... about 14 years ago
Fixed yaml deserialization, split tests for binary and yaml serialization
opatut
as Paul Bienkowski
More... about 14 years ago
Fixed Serialization of child nodes and the serialization test
opatut
as Paul Bienkowski
More... about 14 years ago
Implemented YAML serialization via IOPacket
opatut
as Paul Bienkowski
More... about 14 years ago
We don't need to forbid these default paths anymore More... about 14 years ago
Fixing paths for yaml-cpp More... about 14 years ago
Made yaml-cpp find itself More... about 14 years ago
Uh-oh misspell More... about 14 years ago
Fixing yaml-cpp path More... about 14 years ago
Fixing FindDucttape.cmake More... about 14 years ago
Adding yaml-cpp More... about 14 years ago
Made Serialization test actually test something More... about 14 years ago
Fixing uuids during serialization More... about 14 years ago
Added deserialization (uuids broken)
opatut
as Paul Bienkowski
More... about 14 years ago
Now it can be compiled successfully but it isn't done yet. More... about 14 years ago
Added binary serialization of nodes and components (no deserialization)
opatut
as Paul Bienkowski
More... about 14 years ago
Use PROJECT_ instead of CMAKE_ so we can use this engine as another project's submodule More... about 14 years ago
Some changes to the component used for interacting with other objects. More... about 14 years ago
The GunComponent(perhaps I should named it InteractionComponent or RaycastComponent?) with raycasting only for now is done. However, I am confused about the way to deal with the raycasting result. See FPSPlayerComponent::_HandleMouseDown. More... about 14 years ago
FPSPlayerComponent Done!(Can't fire for now) More... about 14 years ago
FPS sample. More... about 14 years ago
Complete Qt 4.8 fix More... about 14 years ago