| Merge branch 'master' of github.com:ducttape/ducttape-engine |
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about 14 years ago
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| We now get signals on collisions |
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about 14 years ago
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| Fixed PhysicsBodyComponent::GetRigidBody to be non-const |
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about 14 years ago
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| Collisions and Collision masks |
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about 14 years ago
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| Added ApplyCentralImpulse to PhysicsBodyComponent |
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about 14 years ago
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| Consistency and cleanup fixes |
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about 14 years ago
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| New methods for PhysicsBodyComponent |
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about 14 years ago
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| Added GetCameraToViewportRay to CameraComponent |
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about 14 years ago
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| Beautified Vector and Quaternion serialization to YAML |
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about 14 years ago
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| Fixed yaml deserialization, split tests for binary and yaml serialization |
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about 14 years ago
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| Fixed Serialization of child nodes and the serialization test |
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about 14 years ago
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| Implemented YAML serialization via IOPacket |
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about 14 years ago
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| We don't need to forbid these default paths anymore |
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about 14 years ago
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| Fixing paths for yaml-cpp |
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about 14 years ago
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| Made yaml-cpp find itself |
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about 14 years ago
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| Uh-oh misspell |
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about 14 years ago
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| Fixing yaml-cpp path |
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about 14 years ago
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| Fixing FindDucttape.cmake |
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about 14 years ago
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| Adding yaml-cpp |
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about 14 years ago
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| Made Serialization test actually test something |
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about 14 years ago
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| Fixing uuids during serialization |
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about 14 years ago
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| Added deserialization (uuids broken) |
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about 14 years ago
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| Now it can be compiled successfully but it isn't done yet. |
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about 14 years ago
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| Added binary serialization of nodes and components (no deserialization) |
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about 14 years ago
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| Use PROJECT_ instead of CMAKE_ so we can use this engine as another project's submodule |
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about 14 years ago
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| Some changes to the component used for interacting with other objects. |
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about 14 years ago
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| The GunComponent(perhaps I should named it InteractionComponent or RaycastComponent?) with raycasting only for now is done. However, I am confused about the way to deal with the raycasting result. See FPSPlayerComponent::_HandleMouseDown. |
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about 14 years ago
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| FPSPlayerComponent Done!(Can't fire for now) |
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about 14 years ago
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| FPS sample. |
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about 14 years ago
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| Complete Qt 4.8 fix |
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about 14 years ago
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