| plan9: add mount/unmount-9sg convenience scripts |
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over 4 years ago
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| plan9: add irintf; tweak tolerance and rounding to get precise bezier fills |
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over 4 years ago
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| plan9: render path subshapes separately; fix DEBUG_ONLY again |
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over 4 years ago
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| plan9: better bezier fill (subdivide to polygons) |
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over 4 years ago
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| plan9: crappy bezier fill |
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over 4 years ago
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| svg2path8 and plan9 renderer: implement stroke & fill colors in path8 |
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over 4 years ago
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| svg2path8: generate curveto segments |
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over 4 years ago
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| plan9: bezier paths |
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over 4 years ago
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| plan9: path stroke width (but not tapered) |
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over 4 years ago
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| plan9: draw line strokes from paths |
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over 4 years ago
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| plan9 renderer: begin parsing path8 |
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over 4 years ago
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| plan9 renderer: get ready to deal with Path types |
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over 4 years ago
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| plan9 renderer: deal with hex colors |
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over 4 years ago
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| handle-object-prop-read: deal with stored procedures again |
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over 4 years ago
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| server: deal with named colors |
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over 4 years ago
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| 9p server: support hex color notation |
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over 4 years ago
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| comment out building of g2d |
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over 4 years ago
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| add piet-gpu-renderer submodule |
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over 4 years ago
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| change convention to id.Type instead of Type:id |
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over 4 years ago
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| wgpu: correct alignment of successive strokes |
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over 4 years ago
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| svg2path8: implement stroke width on move command |
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over 4 years ago
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| svg2path8: implement the 'z' close command |
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over 4 years ago
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| svg2path8 mvp: no stroke width yet, only lines |
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over 4 years ago
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| begin svg2path8 with nanosvg |
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over 4 years ago
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| implement stroke-thickness AA |
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over 4 years ago
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| 9p server: don't string-convert and parse binary path8 data |
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over 4 years ago
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| crappy implementation of Gupta-Sproull AA line drawing |
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over 4 years ago
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| wgpu: re-run compute shader before each render pass |
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over 4 years ago
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| wgpu renderer: find and render path files recursively |
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over 4 years ago
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| move wgpu expt to 9p-renderers/wgpu |
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almost 5 years ago
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