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I Use This!
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News

Analyzed about 15 hours ago. based on code collected about 20 hours ago.
Posted almost 2 years ago by zeromus
In this version we have added support for high-resolution 3D rendering. Try the new “GPU Scaling Factor” feature to increase the 3D resolution beyond the native resolution of 256×192 pixels. Also, the Cocoa frontend sees continued radical ... [More] enhancements and while the Windows frontend sees some new incremental enhancements. Head on over to the download page and check […] [Less]
Posted about 9 years ago by zeromus
In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice “dont use 0.9.10″ have been resolved. Head on over to the download page and check it out! Also, don’t post bug reports or support requests in […]
Posted over 10 years ago by CrazyMax
In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.
Posted almost 11 years ago by zeromus
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new jit cpu core which yields some impressive speedups, and a ton of work on the OSX port!
Posted over 11 years ago by zeromus
The OSX version has been updated to support Mountain Lion and fix an occasional crash that was annoying some users. Grab it here!
Posted about 12 years ago by zeromus
Yes, it’s been a while since the last release, but we haven’t been completely idle. There’s a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes. Head on over to the download page and check it out! * edit (09-apr-2012) – the win32 […]
Posted about 13 years ago by zeromus
These bits may seem a bit stale to those of you who have been watching our SVN, as they were made in November 2010. Sorry it took so long to get released. A lot of testing and laziness were involved. This version brings with it the usual assortment of core, graphics, and frontend fixes. Compatibility […]
Posted almost 14 years ago by zeromus
This release focuses on emulation bugfixes and features of interest to homebrew developers. Most users will find that the compatibility is increased substantially. Some save files may be invalidated due to use of broken crc logic. Back up your DSV files before using this version of the emulator or else the game might wipe it. […]
Posted over 14 years ago by adelikat
Christmas is getting nearer and still haven’t found any gift ideas? Don’t worry anymore, here’s the perfect present : a new DeSmuME release! 0.9.5 introduces an entirely rewritten main emulation loop This totally changes the timing, and totally breaks old savestates. The OSX build is now based on the GTK port which is more up-to-date. […]
Posted almost 15 years ago by adelikat
This new release introduces lots of bug corrections, improvements and new features: among them are new save autodetection, new save file format and full rerecording support. For those wondering about the missing 0.9.3 version, we somehow lost it ; it got captured by hunters that thought it was a new p*kem*n. And also, the download […]