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Commits : Listings

Analyzed about 4 hours ago. based on code collected about 15 hours ago.
Apr 17, 2023 — Apr 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add an issue template for github (#784) More... 5 days ago
GPU: Implement the DISPCNT register's ForceBlank bit by clearing the line to white if the ForceBlank bit is set. (Fixes #775.) More... about 2 months ago
GTK: hybrid layout support (#773) More... about 2 months ago
GTK: make OSD scalable (#769) More... 2 months ago
placate -Werror=format-security (probably) (re: #768) More... 3 months ago
gtk: implement GPU scale factor feature (#764) More... 3 months ago
Cocoa Port: Fix building on Cocoa port related to new files being added in commit 8be30fe. - Note that this commit ONLY fixes building, but DOES NOT actually add barcode reader support to the Cocoa port just yet. More... 6 months ago
Merge pull request #735 from windwakr/hcv1000-fixes More... 6 months ago
Slot2: Sega Card Reader fixes More... 6 months ago
Merge pull request #733 from windwakr/hcv1000 More... 7 months ago
Slot2: Add Sega Card Reader(HCV-1000) More... 7 months ago
Fix erroneous copyright date in slot1_retail_auto.cpp (related to commit 8fefb4f) More... 7 months ago
fix buffer overflow (by one value only) in spu that happened basically 100% of the time a sample ended. whether it corrupted the heap or not is a matter of luck. should fix #717 More... 8 months ago
Merge pull request #720 from mjunix/master-1 More... 9 months ago
Fix potential index out of bounds More... 9 months ago
Fix potential index out of bounds More... 9 months ago
Cocoa Port: Add two new Cheat Manager actions, "Enable All Cheats" and "Disable All Cheats", which do exactly as their descriptions would suggest. More... 9 months ago
Cocoa Port: In the Cheat Database Viewer, add the option to ignore any game compatibility checks when adding new cheats. - At their own risk, this option allows the user to add any cheat from the database to any game that they want, regardless of any potential dangers that may arise from doing so. Use this option responsibly. More... 9 months ago
Cocoa Port: The Cheat Database Viewer now displays the current game's serial and CRC to help users verify the existence of a game in the database file. More... 9 months ago
Cocoa Port: In the Cheat Manager, the "Remove All Cheats" button has been moved into an Actions pop-up menu. - This change is to help avoid misclicks on the button that may instantly wipe out the user's cheat list. - The new Actions pop-up menu also exists to incorporate some new cheat list operations that will be coming very soon. More... 9 months ago
Cocoa Port: Conversions between Internal cheats and Action Replay cheats now respect the value length. More... 9 months ago
Cocoa Port: In the cheat database viewer, make the current game entry's font slightly larger to further differentiate it from the other games. More... 9 months ago
Cocoa Port: Completely redesign the cheat database viewing system with a whole slew of new features! - Multiple cheat database files may now be opened simultaneously, each in their own individual windows. - Cheat database files are now fully browsable. - Game entries are now searchable by game title, serial, and CRC. - Cheat entries are now viewed in a hierarchical layout, better representing the FAT format of the database entries. - All cheats within a directory can now be selected or deselected in just a single click. - Error handling is now more robust, informative, and nicer looking. - Cheat database files are no longer assigned in DeSmuME Preferences; they are now opened through the "File > Open Cheat Database File" menu. - Recent cheat database files are now saved, and can be quickly accessed through the "File > Open Recent Cheat Database File" menu. - It is now possible to remove all cheats at once from the Cheat Manager's cheat list. More... 9 months ago
Cheat System: Fix a couple bugs with CheatDBFile::LoadGameList() when reading the entire database's game list. - Fix a bug where loading all database game entries from an encrypted database would result in reading gobbledygook. - Fix a bug where calling CheatDBFile::LoadGameList() for all database game entries would always return 0 entries rather than the actual number of found entries. More... 9 months ago
Cheat System: Fix a bug where the underlying cheat data would get deallocated earlier than intended. (Regression from commit 0c90e8f.) - In CheatDBGame, also differentiate between actual entry size vs. working entry size. More... 9 months ago
Cocoa Port: Update build optimization profiles in Xcode project. More... 9 months ago
types.h: Remove an extraneous file inclusion. More... 9 months ago
Cheat System: Rearchitect the system for loading cheat database files in preparation for adding new features to the database file presentation. Also do a bunch of code cleanup and fix multiple bugs. - The file description is no longer limited to 16 characters. - Folder notes are now included in the description strings of exported cheat items. These can be important for cheats that include operating instructions in their associated folder notes. - Fix a bug where reading the last game entry of the database file would fail. - Fix a potential bug where reading a game entry from an encrypted database file would fail if the initial entry data resides very close to a 512-byte boundary. - Fix a bug where deleting a CHEATSEXPORT object without calling CHEATSEXPORT.close() would result in its associated file remaining open. - Fix a bug where deleting a CHEATSEXPORT object without calling CHEATSEXPORT.close() would result in CHEATSEXPORT.cheats leaking memory. More... 9 months ago
Fix broken macOS interface build (#679) More... 9 months ago
Cocoa Port: Standardize all Internal cheat direct memory writes (clicking the 'Write Once' button) to write to NDS memory before NDS_exec() is called. More... 9 months ago