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Commits : Listings

Analyzed about 1 hour ago. based on code collected 1 day ago.
Jun 20, 2025 — Jun 20, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixed addDesign (removed force update of designs) More... almost 16 years ago
updating libraries... again More... almost 16 years ago
updated libraries More... almost 16 years ago
Removed duplicate code from basic.py that is now in codeGenerator.py. Removed unused code in codeGenerator.py. Removed code used to optimise MTSec AI. Removed data gathering for visualisation in SmartAI. More... almost 16 years ago
improved minisec AI (it's still dumb but better) More... almost 16 years ago
code generator now seperate More... almost 16 years ago
MTSec: SmartAI code was sped up a lot using chaching. More... almost 16 years ago
MTSec: more print statements in SmartAI. More information when doing visualisation. More... almost 16 years ago
helper function to get your player name. MTSec: some try statements to avoid some bugs. More... almost 16 years ago
Made visualisation and optimisation more user friendly and documented. More... almost 16 years ago
MTSec: added a lot of comments for AI and helper. More... almost 16 years ago
minor updates for MTSec. More... almost 16 years ago
MTSec: SmartAi now beats commandoAI in 100% cases, but doesn't colonise. daneel-ai-inplace.xml was fixed for single player. More... almost 16 years ago
MTSec added fleet visualisation and some minor bugfixes More... almost 16 years ago
MTSec: now ignores some orderqueue errors and order issuing errors. Added beta code for runing automated battles and setting values for optimisation. Added beta code for visualisation of planets (fleets comming soon). More... almost 16 years ago
In MTSec SmartAI now has a better algorithm for determening which fleet attacks which planet using a heuristic for corrctiong planet scores for planets which are already being attacked by other fleets. More... almost 16 years ago
MTSec: minor bugfix, AI client now terminates after the game ends (all planets destroyed) even if there are more than 2 players. More... almost 16 years ago
MTSec: minor bug fixes More... almost 16 years ago
In MTSec: improved moveToObject, added strength calculating heuristic, heuristic to choose a planet to attack, smartiAI now uses these heuristics for attacking More... almost 16 years ago
in SmartAI ships don't need to be fully loaded with weapons. When ships use up their weapons or an invasion is cancled ships now choose a friendly planet to return to using a heuristic (but since the colonisation doesn't work there is no choice) More... almost 16 years ago
MTSec: lot of variables that hold some ruleset facts are now global and only initiated once More... almost 16 years ago
added a helper function to get velocity of an object. In MTSec code for getting speed information of enemy ships (to guess the design from max speed) is added but is of no use since currently the server doesn't give speed information (I could calculate it if needed but I have to find out if this is intentional). More... almost 16 years ago
MTSec now splits all fleet until there is only 1 ship in every fleet. Ships don't need to be full of weapons to be marked for invasion. Heuristic for choosing the best planet to colonise in now in use. More... almost 16 years ago
added hasOrder helper function and made MTSec use it. More... almost 16 years ago
MTSec: better guard code for SmartAI. More... almost 16 years ago
playerByName helper function. Smarter removal from lists in MTSec. More... almost 16 years ago
MtSec SmartAI attack and guard code seperated. More... almost 16 years ago
added helper function for distance and design property value by description adn property by description. In MTSec SmartAI was devided and colonisation code rewritten. More... almost 16 years ago
trying not to fire the colonisation bug in MTSec More... almost 16 years ago
Mtsec SmartAI counts only attack ships for planetary defence More... almost 16 years ago