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I Use This!
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Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Mar 18, 2025 — Mar 18, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
added _SHOOTING_CUBES_ENABLE_SOUND_ flag to determine if want to compile audio system or not More... over 12 years ago
update puzzle_main test case to be compilable and can assign color_num More... over 12 years ago
pass-in android ext path when applicable More... over 12 years ago
added color_num param to puzzle generator More... over 12 years ago
removed ref to ALURE and use only ALmixer More... over 12 years ago
add android ext path to conf More... over 12 years ago
file renamed More... over 12 years ago
android update project More... over 12 years ago
updated library setup in the makefile More... over 12 years ago
renamed android java source More... over 12 years ago
simplified preprocess:erubis to prepare, and it take cares of certain *.ffi regeneration More... over 12 years ago
reflect adding Android related files More... over 12 years ago
track android related sources and settings More... over 12 years ago
added android_main related code More... over 12 years ago
consider Android More... over 12 years ago
consider Android More... over 12 years ago
Add sound enable flag for compiling More... over 12 years ago
the sys/stat thing was wrong on desktop compiling env. I dont know why is that. there is a forward declaration and it still passed. it failed when compiling for Android More... over 12 years ago
Add a way to log Android stuff More... over 12 years ago
update particle hack to reflect newer irrlicht changes. More... over 12 years ago
remove test code. how come this get committed More... over 12 years ago
consider Android in the main loop. Don't usleep 1000us, sleep as less as possible. remove Z Buffer control. (it should be totally controlled by view::Scene) More... over 12 years ago
consider Android path problem in Conf.cpp More... over 12 years ago
Added Android/iPhone defines to Input More... over 12 years ago
Preparing to overhaul animation loading and texture packing. Disable Animation for now More... over 12 years ago
Simply disable additional shaders for Android for now. Not fixed yet More... over 12 years ago
Add sound compiling defines More... over 12 years ago
adjusted particle system to be more cross-platform More... over 12 years ago
make Android also report Lua errors More... over 12 years ago
The preload name was wrong More... over 12 years ago