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Commits : Listings

Analyzed about 22 hours ago. based on code collected 2 days ago.
Jun 27, 2025 — Jun 27, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge branch 'master' of github.com:chocolate-doom/chocolate-doom More... 21 days ago
Replace Nuked-OPL3 with Nuked-OPL3-fast (#1798) More... 21 days ago
Hexen: sideloading optimization & bugfixing (#1403) More... 28 days ago
Hexen: misc. demo fixes (#1399) More... about 1 month ago
Hexen: move worldtimer when powers are active (#1398) More... about 1 month ago
fix compiler warnings in V_DrawScaledBlock() More... about 1 month ago
Hexen: move S_InitScript and InitMapInfo into SV_LoadGame (#1397) More... about 1 month ago
Hexen: Support sideloading of DKDC (#1386) More... about 1 month ago
Update joystick fire delay logic to apply to dialogs only (#1396) More... about 1 month ago
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom More... about 1 month ago
Doom: Don't preserve palette index 109 for CR_DARK (#1395) More... about 1 month ago
strife: Mirror the `mouse_fire_countdown` in joystick logic as well (#1796) More... about 1 month ago
strife: Support inventory actions common with H/H via gamepad (#1795) More... about 1 month ago
Doom: adapt naming scheme for masterlevel kex music (#1394) More... about 2 months ago
Add support for the 200 dummy SFX added by DEHEXTRA (#1388) More... about 2 months ago
docgen: Fix Python SyntaxWarning (#1793) More... 2 months ago
Bump scrolling wall linedefs limit to 66 for gameversion <= 1.2 (#1764) More... 2 months ago
Merge branch 'master' of github.com:chocolate-doom/chocolate-doom More... 2 months ago
Allow spawn angle of `an=8192` (= 360 deg) (#1791) More... 2 months ago
fully remove visplanes limit on hexen and strife (#1383) More... 3 months ago
expand BSP format support and blockmap building for all games (#1382) More... 3 months ago
fully remove drawseg limit on Hexen and Strife (#1381) More... 3 months ago
Doom: Avoid out-of-bounds read when resizing status bar with a ready weapon that uses no ammo (#1380) More... 4 months ago
He: fix key_lookcenter event being blocked by joystick_look_sensitivity (#1379) More... 4 months ago
He_Strife: fix crash in R_GenerateComposite by allocating blocks as PU_Level (#1373) More... 5 months ago
allocate texture composites as needed and with PU_LEVEL tag (#1372) More... 5 months ago
improve stat counting (#1371) More... 5 months ago
make sure the patch name buffer is terminated in R_InitTextures() More... 5 months ago
Merge branch 'chocolate-doom:master' into master More... 5 months ago
Fix use-after-free in DEH_LoadFile()/DEH_LoadLump() (#1783) More... 5 months ago