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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 2 hours ago.
Feb 19, 2026 — Mar 21, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Menus: shallow tweaks. More... 1 day ago
ButtonBehavior, Selectable: made low-level ImGuiButtonFlags_PressedOnRelease not explicitely avoid taking current active id. ImGuiButtonFlags_NoHoldingActiveId may be used for that. More... 1 day ago
Scrollbar: Fixed an issue which could lead initial click to move the current scroll by a pixel. More... 1 day ago
InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back buffer on the IsItemDeactivatedAfterEdit() frame. (#9308, #8915, #8273) More... 1 day ago
InputTextMultiline: fixed losing revert value when activating scrollbar. (toward #9308) More... 1 day ago
InputTextMultiline: avoid going through reactivation path and InputTextDeactivateHook() when activating scrollbar. (#9308) More... 1 day ago
InputTextMultiline: InputTextMultiline: fixed an issue calculating lines count when active. More... 1 day ago
Docs: fixed imgui_manual -> imgui_explorer link. (#9315) More... 1 day ago
Drag and Drop: make SetDragDropPayload() memcpy size match our buffer. More... 1 day ago
Backends: DirectX9: fixed build typo in 0500e54. More... 2 days ago
Multi-Select: fix/amend 9700846. . (#9307, #1861) More... 2 days ago
MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861) More... 2 days ago
MultiSelect: Box-Select: removed now seemingly unnecessary 'selected==false' check, which will also prevent implementation of ImGuiMultiSelectFlags_SelectOnClickAlways. (#9307) More... 2 days ago
(Breaking) MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. (#1861, #6518) More... 2 days ago
Backends: SDLRenderer2/3: fixed build, typo in 0500e54. More... 3 days ago
Revert changing default value of ImTextureID_Invalid to -1. Back to 0. (#9295, #9310, #9293, #8745, #8465, #7090) More... 3 days ago
Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) More... 3 days ago
InputText: fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311) More... 3 days ago
Backends: SDLGPU3: Prevent DestroyTexture from deleting invalid textures if ImTextureID_Invalid != 0. (#9310, #9293) More... 3 days ago
InputTextMultiline: fixed an issue calculating lines count when inactive, no word-wrap, and ending with a \n. More... 3 days ago
InputText: amend fix to avoid PVS-Studio sort of rightful false positive. Amend f4c2f50. (#9174) More... 3 days ago
InputText: fixed a crash when handling ImGuiInputTextFlags_CallbackResize. (#9174) More... 3 days ago
Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being collected/ (#9303) More... 3 days ago
Discard/GC of ImDrawList buffers for unused windows favor restoring them to ~Size*1.05 instead of Capacity when awakening again. (#9303) More... 3 days ago
Fixed warning. (Amend 1677236) More... 5 days ago
Moved ImGuiButtonFlags_AllowOverlap from imgui_internal.h to imgui.h + standardize comments. More... 5 days ago
InputText: cleanup/rework old comments + remove unnecessary indent in callback and main block setting apply_new_text. More... 6 days ago
InputScalar: minor rework to facilitate incoming change. Intended to have no side-effects. More... 6 days ago
Examples: SDL2+WebGPU: fixes hi-dpi handling. (#9300) More... 8 days ago
InputText: Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset would be incorrect during the deactivation frame. (#9298) More... 8 days ago