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High Activity
Commits
: Listings
Analyzed
about 1 hour
ago. based on code collected
about 2 hours
ago.
Feb 19, 2026 — Mar 21, 2026
Showing page 1 of 3
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Menus: shallow tweaks.
ocornut
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1 day ago
ButtonBehavior, Selectable: made low-level ImGuiButtonFlags_PressedOnRelease not explicitely avoid taking current active id. ImGuiButtonFlags_NoHoldingActiveId may be used for that.
ocornut
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1 day ago
Scrollbar: Fixed an issue which could lead initial click to move the current scroll by a pixel.
ocornut
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1 day ago
InputTextMultiline: fixed an issue where edit buffer wouldn't be reapplied to back buffer on the IsItemDeactivatedAfterEdit() frame. (#9308, #8915, #8273)
ocornut
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1 day ago
InputTextMultiline: fixed losing revert value when activating scrollbar. (toward #9308)
ocornut
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1 day ago
InputTextMultiline: avoid going through reactivation path and InputTextDeactivateHook() when activating scrollbar. (#9308)
ocornut
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1 day ago
InputTextMultiline: InputTextMultiline: fixed an issue calculating lines count when active.
ocornut
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1 day ago
Docs: fixed imgui_manual -> imgui_explorer link. (#9315)
Pascal Thomet
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1 day ago
Drag and Drop: make SetDragDropPayload() memcpy size match our buffer.
ocornut
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1 day ago
Backends: DirectX9: fixed build typo in 0500e54.
ocornut
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2 days ago
Multi-Select: fix/amend 9700846. . (#9307, #1861)
ocornut
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2 days ago
MultiSelect: added ImGuiMultiSelectFlags_SelectOnClickAlways mode. Prevents Drag and Drop of multiple items but allows BoxSelect to always reselect even when clicking inside a selecttion. (#9307, #1861)
ocornut
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2 days ago
MultiSelect: Box-Select: removed now seemingly unnecessary 'selected==false' check, which will also prevent implementation of ImGuiMultiSelectFlags_SelectOnClickAlways. (#9307)
ocornut
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2 days ago
(Breaking) MultiSelect: renamed ImGuiMultiSelectFlags_SelectOnClick to ImGuiMultiSelectFlags_SelectOnAuto. (#1861, #6518)
ocornut
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2 days ago
Backends: SDLRenderer2/3: fixed build, typo in 0500e54.
ocornut
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3 days ago
Revert changing default value of ImTextureID_Invalid to -1. Back to 0. (#9295, #9310, #9293, #8745, #8465, #7090)
ocornut
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3 days ago
Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)
ocornut
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3 days ago
InputText: fixed selection highlight Y1 offset being very slightly off (since 1.92.3). (#9311)
ocornut
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3 days ago
Backends: SDLGPU3: Prevent DestroyTexture from deleting invalid textures if ImTextureID_Invalid != 0. (#9310, #9293)
Starman
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3 days ago
InputTextMultiline: fixed an issue calculating lines count when inactive, no word-wrap, and ending with a \n.
ocornut
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3 days ago
InputText: amend fix to avoid PVS-Studio sort of rightful false positive. Amend f4c2f50. (#9174)
ocornut
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3 days ago
InputText: fixed a crash when handling ImGuiInputTextFlags_CallbackResize. (#9174)
ocornut
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3 days ago
Fixed GetForegroundDrawList()/GetBackgroundDrawList() per-viewport buffers not being collected/ (#9303)
ocornut
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3 days ago
Discard/GC of ImDrawList buffers for unused windows favor restoring them to ~Size*1.05 instead of Capacity when awakening again. (#9303)
ocornut
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3 days ago
Fixed warning. (Amend 1677236)
ocornut
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5 days ago
Moved ImGuiButtonFlags_AllowOverlap from imgui_internal.h to imgui.h + standardize comments.
ocornut
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5 days ago
InputText: cleanup/rework old comments + remove unnecessary indent in callback and main block setting apply_new_text.
ocornut
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6 days ago
InputScalar: minor rework to facilitate incoming change. Intended to have no side-effects.
ocornut
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6 days ago
Examples: SDL2+WebGPU: fixes hi-dpi handling. (#9300)
Yan Pujante
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8 days ago
InputText: Fixed a glitch when using ImGuiInputTextFlags_ElideLeft where the local x offset would be incorrect during the deactivation frame. (#9298)
ocornut
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8 days ago
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