0
I Use This!
Activity Not Available

Commits : Listings

Analyzed 2 months ago. based on code collected 2 months ago.
Jul 20, 2025 — Jul 20, 2026
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Cleaned up Godot project. More... over 1 year ago
Removed Godot file header from solution-specific template. More... over 1 year ago
Wired up time tracker and diagnostic renderer. More... about 2 years ago
Removed orphaned project and solution files. More... about 2 years ago
Installed Paket tool. More... about 2 years ago
Upgraded to .NET 8. More... about 2 years ago
Enabled Visual Studio debugger. More... about 2 years ago
Updated copyright and licensing. More... about 2 years ago
Added new Godot project. More... about 2 years ago
Removed latest Unity project. More... about 2 years ago
Added new Unity project. More... about 5 years ago
Moved old projects to Archive folder. More... about 5 years ago
Updated README file. More... about 6 years ago
Renamed project folders to make it consistent with other COP projects. More... over 8 years ago
Updated LICENSE file. More... about 9 years ago
Upgraded projects to Unity 2017 and experimental .NET 4.6. More... over 9 years ago
Fixed tile map bug when calculating its world bound. More... about 10 years ago
Fixed default values for tile map when scene is first loaded. More... about 10 years ago
Added a logic to convert screen point to tile map point. More... about 10 years ago
Added tile-map into simulation manager. More... about 10 years ago
Fixed line drawing implementation to take into account line thickness. More... about 10 years ago
Added debugging rectangle at the center of scene (0, 0). More... about 10 years ago
Refactored game bootstrapper to various managers. More... over 10 years ago
Added basic fixed game loop with simulation speed control. More... over 10 years ago
Added a simple tile-map with texture rendering and basic editor. More... over 10 years ago
Added an empty Unity project. More... over 10 years ago
Improved tile-map viewer performance by removing unnecessary repainting steps. More... almost 11 years ago
Changed default project language to C# 5 to avoid unnecessary warnings. More... almost 11 years ago
Changed few game parameters for easier debugging. More... almost 11 years ago
Updated rendering system to include direction angle of moving entities. More... almost 11 years ago