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Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 6 hours
ago.
Jan 14, 2025 — Jan 14, 2026
Showing page 1 of 5
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next iteration - target is getting closer to KDE 3 Snake's game play
Stefan Bodewig
More...
almost 12 years ago
duplicate word "Snake"
Stefan Bodewig
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almost 12 years ago
no need for loop, reduce is fine here
Stefan Bodewig
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almost 12 years ago
doors should be opened again when re-starting a level
Stefan Bodewig
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almost 12 years ago
balls should not pass through "diagonal walls"
Stefan Bodewig
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almost 12 years ago
don't stop the rest of the world when the player leaves the floor
Stefan Bodewig
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almost 12 years ago
additional levels
Stefan Bodewig
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almost 12 years ago
simple level creation functions and a few additional levels
Stefan Bodewig
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almost 12 years ago
some simplifications and playing with the thread macro
Stefan Bodewig
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almost 12 years ago
upgrade to tower 2.0.2
Stefan Bodewig
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almost 12 years ago
must reset threshold for awarding extra lifes when starting over
Stefan Bodewig
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almost 12 years ago
award extra lifes every time s certain amount of points has been collected
Stefan Bodewig
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almost 12 years ago
factor out score changing
Stefan Bodewig
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almost 12 years ago
don't change direction before the snake starts moving
Stefan Bodewig
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almost 12 years ago
re-use door-placement logic from level
Stefan Bodewig
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almost 12 years ago
small refactoring
Stefan Bodewig
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almost 12 years ago
some insets to make display look more pleasant
Stefan Bodewig
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almost 12 years ago
display snake-heads per remaining life
Stefan Bodewig
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almost 12 years ago
rename config parameter
Stefan Bodewig
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almost 12 years ago
infrastructure for multiple lifes
Stefan Bodewig
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almost 12 years ago
typos
Stefan Bodewig
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almost 12 years ago
display performance tweaks
Stefan Bodewig
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almost 12 years ago
bonus points if you manage to shrink opponent to just the head
Stefan Bodewig
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almost 12 years ago
make tests reproducible
Stefan Bodewig
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almost 12 years ago
make config ui for noise look nicer
Stefan Bodewig
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almost 12 years ago
looks better with biased random
Stefan Bodewig
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almost 12 years ago
add some random noise on top of AI movement decisions
Stefan Bodewig
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almost 12 years ago
add configuration for random noise that will modify the AI behaviour
Stefan Bodewig
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almost 12 years ago
prettify snake a little by rounding the head
Stefan Bodewig
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almost 12 years ago
random moving snake may never enter the game when it starts moving up
Stefan Bodewig
More...
almost 12 years ago
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