2
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Dec 01, 2024 — Dec 01, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Work-in-progress refactor of physics block querying.
huin
as John Beisley
More... over 14 years ago
Fixing a problem that caused items not to transfer between chunks.
huin
as John Beisley
More... over 14 years ago
Some tuning to item movement and dropping/throwing.
huin
as John Beisley
More... over 14 years ago
Fixed snow block def a bit.
huin
as John Beisley
More... over 14 years ago
Refined max interaction distance.
huin
as John Beisley
More... over 14 years ago
Player look now relayed to current chunk.
huin
as John Beisley
More... over 14 years ago
Added a TODO to check reading velocity from NBT.
huin
as John Beisley
More... over 14 years ago
Using DigDropItem in place of 4.
huin
as John Beisley
More... over 14 years ago
Restricting player block interacts to within 5 blocks.
huin
as John Beisley
More... over 14 years ago
Restricting player digging within 5 blocks.
huin
as John Beisley
More... over 14 years ago
Player speed hack check now uses AbsXyz.IsWithinDistanceOf.
huin
as John Beisley
More... over 14 years ago
Added functions to test if AbsXyz is within a distance of another.
huin
as John Beisley
More... over 14 years ago
Items dropped from blocks are now checked.
huin
as John Beisley
More... over 14 years ago
Furnace data is now checked for unknown items on load.
huin
as John Beisley
More... over 14 years ago
Recipes are now checked for unknown item types on loading.
huin
as John Beisley
More... over 14 years ago
Expand implementation of /give command More... over 14 years ago
Add error checking to SendMessageToPlayer More... over 14 years ago
Add a mapping between player name and player.Player More... over 14 years ago
Remove player argument from ICommandHandler.BroadcastMessage More... over 14 years ago
Rename IShardPlayerClient to IPlayerClient More... over 14 years ago
datatests now uses gamerules.LoadGameRules to read data files.
huin
as John Beisley
More... over 14 years ago
Corrected (I think!) entity velocities sent to clients.
huin
as John Beisley
More... over 14 years ago
Items are now immune for pickup shortly after dropping them.
huin
as John Beisley
More... over 14 years ago
Remove the mocked files when running 'clean' More... over 14 years ago
Update command framework to use game.Game as command handler More... over 14 years ago
listener.Accept erroring stops the serve loop.
huin
as John Beisley
More... over 14 years ago
Dropped items start from player head height.
huin
as John Beisley
More... over 14 years ago
Added permissions checking benchmarks.
huin
as John Beisley
More... over 14 years ago
Merge branch 'master' of github.com:huin/chunkymonkey
huin
as John Beisley
More... over 14 years ago
Merge pull request #75 from jnwhiteh/master
huin
as Huin
More... over 14 years ago