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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 7 hours ago.
May 02, 2023 — May 02, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add missing documentation More... about 2 years ago
Add an example with a value transform More... about 2 years ago
Add model to test vector values More... about 2 years ago
Add specs for new PropertyTextureProperty methods More... about 2 years ago
Add unit test for basic property textures in the shader More... about 2 years ago
Add clipping planes to ModelExperimental More... about 2 years ago
Add model for testing integer properties More... about 2 years ago
Merge pull request #10243 from CesiumGS/separate-reference-matrix-from-ibl More... about 2 years ago
Separate reference matrix computation from ImageBasedLighting More... about 2 years ago
Get UINT8 normalized properties working More... about 2 years ago
Merge pull request #10228 from CesiumGS/custom-shaders-property-attributes More... about 2 years ago
PR feedback More... about 2 years ago
Merge pull request #10241 from CesiumGS/remove-group-id More... about 2 years ago
Remove extraneous test More... about 2 years ago
Merge branch 'main' into custom-shaders-property-attributes More... about 2 years ago
Update CHANGES.md More... about 2 years ago
Fix copy-paste error More... about 2 years ago
Update geometry pipeline stage spec More... about 2 years ago
Remove group ID requirement from GroupMetadata More... about 2 years ago
Update ShaderBuilder specs More... about 2 years ago
Add support for matrix attributes in ModelExperimental More... about 2 years ago
Merge pull request #10234 from CesiumGS/model-experimental-image-based-lighting More... about 2 years ago
Feedback tweaks More... about 2 years ago
First attempt at handling matrix attributes More... about 2 years ago
Merge pull request #10237 from CesiumGS/gracefully-unlit More... about 2 years ago
[skip ci] Documentation feedback More... about 2 years ago
update CHANGES.md More... about 2 years ago
Update specs More... about 2 years ago
Use unlit lighting if there are no normals More... about 2 years ago
Always apply unlit and translucency even if the custom shader was optimized out More... about 2 years ago