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Inactive
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 7 hours
ago.
May 02, 2023 — May 02, 2024
Showing page 5 of 1,214
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Date
Add missing documentation
Peter Gagliardi
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about 2 years ago
Add an example with a value transform
Peter Gagliardi
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about 2 years ago
Add model to test vector values
Peter Gagliardi
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about 2 years ago
Add specs for new PropertyTextureProperty methods
Peter Gagliardi
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about 2 years ago
Add unit test for basic property textures in the shader
Peter Gagliardi
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about 2 years ago
Add clipping planes to ModelExperimental
Janine Liu
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about 2 years ago
Add model for testing integer properties
Peter Gagliardi
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about 2 years ago
Merge pull request #10243 from CesiumGS/separate-reference-matrix-from-ibl
Peter Gagliardi
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about 2 years ago
Separate reference matrix computation from ImageBasedLighting
Janine Liu
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about 2 years ago
Get UINT8 normalized properties working
Peter Gagliardi
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about 2 years ago
Merge pull request #10228 from CesiumGS/custom-shaders-property-attributes
Janine Liu
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about 2 years ago
PR feedback
Peter Gagliardi
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about 2 years ago
Merge pull request #10241 from CesiumGS/remove-group-id
Sean Lilley
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about 2 years ago
Remove extraneous test
Janine Liu
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about 2 years ago
Merge branch 'main' into custom-shaders-property-attributes
Peter Gagliardi
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about 2 years ago
Update CHANGES.md
Peter Gagliardi
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about 2 years ago
Fix copy-paste error
Peter Gagliardi
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about 2 years ago
Update geometry pipeline stage spec
Peter Gagliardi
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about 2 years ago
Remove group ID requirement from GroupMetadata
Janine Liu
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about 2 years ago
Update ShaderBuilder specs
Peter Gagliardi
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about 2 years ago
Add support for matrix attributes in ModelExperimental
Peter Gagliardi
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about 2 years ago
Merge pull request #10234 from CesiumGS/model-experimental-image-based-lighting
Peter Gagliardi
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about 2 years ago
Feedback tweaks
Janine Liu
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about 2 years ago
First attempt at handling matrix attributes
Peter Gagliardi
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about 2 years ago
Merge pull request #10237 from CesiumGS/gracefully-unlit
Janine Liu
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about 2 years ago
[skip ci] Documentation feedback
Peter Gagliardi
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about 2 years ago
update CHANGES.md
Peter Gagliardi
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about 2 years ago
Update specs
Peter Gagliardi
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about 2 years ago
Use unlit lighting if there are no normals
Peter Gagliardi
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about 2 years ago
Always apply unlit and translucency even if the custom shader was optimized out
Peter Gagliardi
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about 2 years ago
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